121,615 Commits over 4,048 Days - 1.25cph!
Merge Main -> SubmarineSeptember
Initial camper stuff, item setup, some sleeping bag tests
Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake.
Duo sub torpedo hatch now animates. Safer code for the ammo flag.
Merge SubmarineSeptember->Main
Modular cars corrupted save fix.
Ignore saved modular vehicle inventory data entirely - base what's loaded on the saved physical entities, meaning it's now impossible for a modular car save to go out of sync even if corrupted.
Hapis south progress/backup.
Fishing villages scene to prefab
Added a fishing shop to fishing villages
Some more details to fish shop sign
Bullets now deal slightly more damage to submarines
Server ignore saved socket index on loading a save, calculate it instead. Add warning for invalid socket in conditional checks.
Added server convar cinematic.SetBotUnderwear. Takes a bot name and and underwear shortname (eg.swimwear_gradient). Pass 0 as the underwear ID to go back to the regular underwear skin.
Un-flood my test map, return to antediluvian times
If player is holding Back when they successfully catch a fish backwards movement is now blocked for 1s while the fish is caught. The block is removed if the player releases the back key on their own
Merge Main ->SubmarineSeptember
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Fishing shop sign art files
Added streaming analytics, can be disabled with ShoutcastStreamer.StreamingAnalytics
Increased loot panel size of underwater crates (6 -> 12), still uses same loot panel
Prevents cases where crate gets assigned > 6 items but it doesn't have the space
Use fuelsmall loot panel on diesel engine in excavator (only shows 1 slot and reads "Fuel Storage" rather than "Loot")
S2P excavator monument
Fixed paddling animation blending issue causing animation snapping when releasing input (affected inner tubes, boogie boards and kayak paddling)
Only show sonar blips for other subs if those subs have their engine running
Merge Main -> SubmarineSeptember
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Testing computing points for particle effect spray.
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