reporust_rebootcancel

121,588 Commits over 4,048 Days - 1.25cph!

4 Years Ago
Merge from save215
4 Years Ago
Dynamically connect intercom speakers and mics in underwater labs Speakers will automatically connect to the closest mic within 128m
4 Years Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
4 Years Ago
Rooms spawn limit setup
4 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - end
4 Years Ago
Merge from main
4 Years Ago
Fixed TorpedoRising not being loadable anymore
4 Years Ago
Torpedoes inherit the sub's velocity. Changed torpedo gravity.
4 Years Ago
Torpedo script, minor edits, enforcing a delay between torpedos fired. Now allowing holding down fire to keep firing at max rate.
4 Years Ago
Fixed not being able to fish in the moon pool Fixed moon pool water body fishing tag
4 Years Ago
Submarines can fire torpedoes, which are just rockets that look like torpedoes at the moment
4 Years Ago
▄▉▄▍▋ ▌▉▋▉ -> ██▄▉▅
4 Years Ago
Added local space option to the RotateObject script for the torpedo propellers to use
4 Years Ago
Fixed line renderer not working if the viewmodel camera is being used Updated bobber preview with new model
4 Years Ago
Minor edit
4 Years Ago
Finished torpedo object setup
4 Years Ago
Merge save215->Torpedoes
4 Years Ago
Remove orphaned meta files for BubbleTrail.mat and speargun_spear.worldmodel.prefab
4 Years Ago
Another one, same bug
4 Years Ago
An extra safe check. Include IsValid() test.
4 Years Ago
Fixed the same error in MixerSnapshotManager
4 Years Ago
Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
4 Years Ago
Torpedo setup WIP
4 Years Ago
Improved fishing rod third person animation Extended base player animator instead of relying on overrides
4 Years Ago
Underwater explosion WIP
4 Years Ago
Merge Save215->Aux
4 Years Ago
Torpedo setup WIP
4 Years Ago
Set up torpedo world models + extras
4 Years Ago
Move torpedo content to the Ammo prefabs section
4 Years Ago
Torpedo item icons
4 Years Ago
Merge the latest underwater content->Torpedoes
4 Years Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
4 Years Ago
skinned up current fish to existing rigs
4 Years Ago
fishing bobber model and materials
4 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - progress backup
4 Years Ago
Added secondary moonpool entrance / exit to underwater labs Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
4 Years Ago
▆▍▍▆█▇▇▊ ▄▆▍▍▋█▊▍
4 Years Ago
merge from ai main
4 Years Ago
Added InRangeOfHome event
4 Years Ago
speargun->save215
4 Years Ago
speargun->submarine
4 Years Ago
merge in
4 Years Ago
remove fish idle debug visuals
4 Years Ago
Added a static variant of the deployed boom box, added to mess hall module Reduced the audio range from 30->20 to fit more nicely in the module
4 Years Ago
Fixed SSRR
4 Years Ago
added fish_shoal
4 Years Ago
Save++ Network++
4 Years Ago
Multiple bug fixes with normals, spectrum interpolation, etc.
4 Years Ago
Mark moon pool as fishable
4 Years Ago
infirmary initial dressing pass