121,588 Commits over 4,048 Days - 1.25cph!
Dynamically connect intercom speakers and mics in underwater labs
Speakers will automatically connect to the closest mic within 128m
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
Dwellings AI spawn/cover/move and obstacles setup - end
Fixed TorpedoRising not being loadable anymore
Torpedoes inherit the sub's velocity. Changed torpedo gravity.
Torpedo script, minor edits, enforcing a delay between torpedos fired. Now allowing holding down fire to keep firing at max rate.
Fixed not being able to fish in the moon pool
Fixed moon pool water body fishing tag
Submarines can fire torpedoes, which are just rockets that look like torpedoes at the moment
Added local space option to the RotateObject script for the torpedo propellers to use
Fixed line renderer not working if the viewmodel camera is being used
Updated bobber preview with new model
Finished torpedo object setup
Remove orphaned meta files for BubbleTrail.mat and speargun_spear.worldmodel.prefab
An extra safe check. Include IsValid() test.
Fixed the same error in MixerSnapshotManager
Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
Improved fishing rod third person animation
Extended base player animator instead of relying on overrides
Set up torpedo world models + extras
Move torpedo content to the Ammo prefabs section
Merge the latest underwater content->Torpedoes
Torpedo FX & related files.
Added some more primitive meshes for general FX purposes.
skinned up current fish to existing rigs
fishing bobber model and materials
Dwellings AI spawn/cover/move and obstacles setup - progress backup
Added secondary moonpool entrance / exit to underwater labs
Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
Added InRangeOfHome event
remove fish idle debug visuals
Added a static variant of the deployed boom box, added to mess hall module
Reduced the audio range from 30->20 to fit more nicely in the module
Multiple bug fixes with normals, spectrum interpolation, etc.
Mark moon pool as fishable
infirmary initial dressing pass