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121,372 Commits over 4,018 Days - 1.26cph!

4 Years Ago
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
4 Years Ago
Added colliders to 90 and 45 degree hatch tubes
4 Years Ago
Added S tube hatch environment volumes
4 Years Ago
Added various hatch environment volumes to underwater lab prefabs
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Merge from climate_grading
4 Years Ago
Craggy underground volume
4 Years Ago
Hooked up underground volume
4 Years Ago
Adding missing vertical_hatch_tube volume mesh
4 Years Ago
merge from /Submarine
4 Years Ago
Added debug volumes to craggy
4 Years Ago
hot, cold, hurt overlays smooth a lot better.
4 Years Ago
Prefab updates to support the moonpool water plane
4 Years Ago
Adding a less deep 900x900 volume to complete one of the moonpool volumes combo
4 Years Ago
Added Pool and Moonpool water body types Moonpool water bodies are visible even when inside water culling volumes Retired MainCamera.isWaterVisible since things aren't that black and white anymore
4 Years Ago
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4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed some cases where high volume sensitivity was actually lowering volume sensitivity Fixed sensitivity setting being calculated incorrectly on the disco floor Standardised sensitivity between both disco floor variants
4 Years Ago
Merge from BeatDetection
4 Years Ago
Merge from main
4 Years Ago
Reduce AudioVisualisationEntity samples to 128, improve performance
4 Years Ago
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4 Years Ago
Final edit
4 Years Ago
Adjusting everything
4 Years Ago
More beat detection work. Go back from using RMS, as the basic average provides better variation
4 Years Ago
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
4 Years Ago
Sound light work
4 Years Ago
Sound light work
4 Years Ago
Balancing volume response, set up laser light
4 Years Ago
Handle fake input nicely with the new setup
4 Years Ago
Use both audio channels for audio vis so that player turning around doesn't affect beat detection
4 Years Ago
merge from main
4 Years Ago
Further improvements for the hurt filter
4 Years Ago
fx scene sub stuff
4 Years Ago
craggy debug biome painting
4 Years Ago
climate color grading improvements
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Prefab and scene updates for transitional pieces (doors)
4 Years Ago
Added transitional pieces (doors)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
wip water treatment plant ai
4 Years Ago
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder Added AudioInterceptComponent.debugChannels to print out audio info
4 Years Ago
Merge from main
4 Years Ago
Added 45 and 90 degree corner tubes to underwater labs
4 Years Ago
Fixed dungeon block volumes in 45 degree corner tube prefabs
4 Years Ago
Added more underwater labs to dungeon_base_test scene
4 Years Ago
merge from main