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121,514 Commits over 4,048 Days - 1.25cph!

4 Years Ago
Merge Main->Submarine
4 Years Ago
Updated train map renderers for all the updated train stations
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Set the maintenance side tracks to be secondary splines
4 Years Ago
Moved Work Cart spawns to the new maintenance rooms
4 Years Ago
▅▊▉ ▇▉▋▌▍'▇ ▊▇▍▇▌▉▅▍ ▌▋ ▆▊▍▊▉▆.
4 Years Ago
Procmap underwater fix
4 Years Ago
Procedural Map Underwater scene
4 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
4 Years Ago
Tweaked platform colliders to make it easier to jump onto them
4 Years Ago
All DungeonBaseLink now have a reference to the DungeonBaseInfo they belong to stored
4 Years Ago
Added admin.underwater_scatter to further customize the underwater fog when underwater_effect is set to 0
4 Years Ago
Fixed that underwater_lab_glass would be drawn on top of the underwater shader, effectively making it glow in the dark (this also seems to resolve barely being able to see out of it)
4 Years Ago
Added additional requested custom map volume and trigger prefabs
4 Years Ago
added damage masks for both subs and updated detail tiling in their materials
4 Years Ago
merge from submarine
4 Years Ago
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
4 Years Ago
Less fog inside underwater labs
4 Years Ago
Fixed options menu
4 Years Ago
▄▇▅▆▅▇ ▉▌▌ █▄▇▊▌ ▅▋▅▉ ▇▅▋'▅ ▌█ ▅█▉▌ ▊▍ ▉▌▉▊, ▆▌▅ ▉▍▌▉ ▆▆▋ ▅ ▅▄▍▋▋▍ ▊▇▊▊ ▌█▋▅▊ ▋▋▆▍▍ ▅▋▍▉▇▊▉ ▊▉▊ █▍▅ ▆▍█ ▉▄▌▍▌▉▍▍█ ▇▇ ▇▆▄▋ ▍▆▋▍▇▄██▅ █▍▋▍▅▍ ▇▉ ▅▆▆ ▋█▄▄▊ ▋▄▅▍▆▅█ █▌ ▉▊▇▆▊▇▅ ▉▊▉▌ ▋▍ ▋█▄▌▅ ▍▌▍▉▆▊ (▇▊▄▆▉▍▆ ▉▇ ▅▊▆ ▍▆▉▌ ▅▆▋ ▉▆▌▋ ▆▊▌█▄█▊▍▍) █▊▍▄▇▌ ▄▋▆▇ █▌▄▆▄▉ ▉▄▋▋ ▋▋██▌▋ ▊▊ █▅▄▋▆▋▋ ▇▇▉▉ ▆▆▄▆ ▍█▍ ▅▇▌▌██▍▅▅ ▋▆ █▅▉▅
4 Years Ago
Moon pools for BillBTestMap
4 Years Ago
▍▋▋▌▆▉▊ ▌▊▋▉▋▆▋▋ █▆▇▆▇█
4 Years Ago
Merge Submarine->HDRP_Art_Backport (Aux)
4 Years Ago
Increase submarine view distance (less fog)
4 Years Ago
Adjust mount positions for the subs to improve visibility as far as possible
4 Years Ago
▌▊▍▄█ ▄▍▌▅▆▊▊▉▋▍▍▉▌▅▌ ▍▊▌▇▉▉▇▄▍ ▄▇▆▅ █▅▊ ▅█▌█▍▉▋ ▄▄▌▍▌ ▆▍▆▍▍▇█▅ ▋▊█▌▊▌▍▄▍▇ (█▄▉▇▌ ▅▍▋▌, ▇▌▌▆▊, ▉█▌▍ ▌▇▇▋▄▍▌) █▍▄ ▋▅▊▋▅▊▇▍ ▇▌▅▅▍▅█▅▆ (▍▇▌▆▆▍ ▍▆▊▄▊▍▉▉, ▇▅▍▄▋▊▅▋ ▊▇▊▅▄) ▌▊▇▅▇▌▊ ▍▅▅ ▌▉▅ ▋██ ▊ ▊▍▌▇ ▌▄ ▄▅▋█▅▆▋█▊▄▌▅▊▆▌ ▇▅▌▉ ▆▄ ▅█▊ ▍▋▆▄▊
4 Years Ago
Fix copy/paste decay bug
4 Years Ago
▋█▅▅▊▉▅ ▌▊▌ ▊▉▋ ▊▅█ ▌ ▇▄▆█ ▊▅▍▅, ▄▍ ▊▌▌▌ ▆▉▇▋ █▌ ▋▅▅▌ ██ ▊▍▇▊ ▌▌█ ▌▅▄ ▉▊▄▆ ▆▄▉▊▉ ▄ ▋▍█▍ ▇▌▋▊▅ ▅▍ █▍▆ ▉▄▌▇▅▋█▄▊▅▄▋▊▅▉▋▊▉ ▇█▋▊█▇▆▍▄ ▌▊▍▅ ▅▋▌▊▆▆▆▉ ▋▊▋ ▆▆▍▊▅▉▄█▉ ▇▄ █ █▍▉█ ▅▅ ▋▉ (█▊ ▄▌▍▌ ▉▇█▇▍ ▊▌ ▍ ▇▅ ▇▊▌▉▋▅ ▇▋ ▄▆▇▋▊▋▄█) ▍▄▇▉▆▅▊▇▄ ▋▍▆█ █▊▉▉█ ▄█ ▆ ▆▌▆▇▇▋ ▋█▌▊ ▋▇▉▊ (▌▊▋▍▆▍▉ █▍▆▅, ▇▊▊▌, ▅▆▊▊▅ ▋▅▅▆▌▇ ▍▌▅ ▅▆▌ ▌▋ ▌) ▌▋█▋▉ ▋▋▌ ▄▅▄▄ ▄▉▊ ▇▄▋█ ▍▊▉▉▄ ▌▍▊▇▌ ▍▆▉▍▋▍▇▋▌▄▇▍▆▄▅▌▆▌▇ █▌▆▅▇▌▅▇▆ ▇▍▉▅ █▄▄ ▌ ▉▅▆▊▇▉ ▅▊ ▅▍▇█▇▆ ▊▅▆▌▄▋▄ ▅▅▊▉▄ █▍▉ ▅▉▅▄▆ ▇▅▊▋ ▅▆▅▉ ▆▌▌▍▌▅▆ █▌▉▄ ▇▋▇▄ ▊▄▆▅▅▅▍▇▅▇▅▍ █▉ ▉▋▋ ▊▉▍▆▋ ▊▅▆ ▋▄▆▍ ▅▊█▍▄▍▊ ▌▅▍█▆ █▊▉ ▋▆▋▍▇ ▌▇▋▆ █▌▍▇▅▌█▄▊█▄▋▊▍█▉ (▌▌▊▊ ▄ ▊▋▄▅█▄ ▍▅▍▅▋▍)
4 Years Ago
Added submarine decay, same as boats but with slightly longer times: - Indoors: No decay. - Outdoors: 240 minutes (rowboat = 180). - Deep water: 180 minutes (rowboat = 120).
4 Years Ago
merge from submarine
4 Years Ago
sub spawning setup at boat vendor
4 Years Ago
▉▍▋ ▉▅▅▋/▌▅▇▌▅/▉▇▋▍▌▍▋▊▌▋ ▅▋▍▆▊▅ ▉▆█▄▋▄▉▍▌▉▅
4 Years Ago
Initial custom nav support
4 Years Ago
merge from submarine ai (no spawns)
4 Years Ago
client compile fix
4 Years Ago
▋▅▋▌▇▋▍▇ ▉▉▆▄▉▊ ▊▌▇▌█▉▅ ▉▍▅▊, ▍█▅▍▋▊▊▉▋ ▄▇▅ ▊▍▍▊▉▅▋ ▋▇▅█▇▅▍▍ ▌█▊▅▅▉▅▇▆ ▋▇▌▍ ▊▉▋▉ ▇▋▊▍█▍▉▇ ▅█▇▌▄▋▌ ▌▋▋▄▄▌▆ ▉▉▉ ▊▌▅▇▌ ▄▌▇ ▌▄█▆▍█▉▅▋
4 Years Ago
DungeonNavMesh now works with multiple instances
4 Years Ago
fixed accidental fog change while troubleshooting
4 Years Ago
merge from submarine
4 Years Ago
merge from aiz_creation
4 Years Ago
merge from submarine
4 Years Ago
Swamp a,b,c now uses the same Fog FX that is used at the bandit camp - no longer lit at night from 400m S2P Swamp A,B,C
4 Years Ago
Added prevent building volumes to underwater lab prefabs
4 Years Ago
merge from misc_improvements
4 Years Ago
Split TerrainPath.DungeonRoot into TerrainPath.DungeonGridRoot and TerrainPath.DungeonBaseRoot so the train tunnel navmesh doesn't pull in the underwater labs
4 Years Ago
modded folder organization (will break paths) Adding a bunch of commonly requested and missing objects
4 Years Ago
DungeonBaseInfo has a list of DungeonBaseFloor, which each contains a list of all DungeonBaseLink that are on that specific floor
4 Years Ago
merge from main
4 Years Ago
▊▅▌▄▅ ▅▌▋▆▊▇▍ ▄▉▋ [+▍▄▅▊▅▉▍],[+█▋▄▉],▆▇█ ▍▊▉▊ ▄▊ ▅▋▆▆▊▍▄▋▋█▉▍▄▋▉ ▋▋▆▍▆▊▋ ▄▄▉▍█▇ ▆▍▌▆▍ ▍▊▆ ▋▌▄▅█▅▊ ▆▉▊