reporust_rebootcancel

121,372 Commits over 4,018 Days - 1.26cph!

4 Years Ago
Updated cinematic anim controller + avatar. Added dialogue clip.
4 Years Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
4 Years Ago
Roughly keep track of peak audio level to better handle differing volume between stations, or Unity's thing of including the volume level falloff from distance in the data
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Laser beam NRE fix
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Make laser beam update a work queue and clamp its allowed time
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
merge from 360_stairwell_fixes_2
4 Years Ago
merge from main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
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4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added a voice props volume slider (affects boom boxes and recorded cassettes)
4 Years Ago
Ensure BaseEntity exists on BoomBox when changing flags
4 Years Ago
merge from main
4 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
4 Years Ago
Hurt overlay vignette fix
4 Years Ago
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4 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
4 Years Ago
Remove corridor tubes that don't lead to any rooms
4 Years Ago
Increased probability of tube pieces to stretch out underwater labs a bit more
4 Years Ago
Made module volumes thinner
4 Years Ago
merge from main
4 Years Ago
Moonpool shared prefab - contains water surface, volume and effects Moonpool specific water carving volume mesh 'volume_1200x1500_moonpool' Removed previous volume test mesh
4 Years Ago
merge from /player eyes gesture fix
4 Years Ago
Disable rotation on sound light since it has no valid placement and confusing
4 Years Ago
Reduced boombox condition loss
4 Years Ago
Added detailed volume triggers to all underwater lab segments (initial version for testing purposes, some tube_50 volume triggers are still missing)
4 Years Ago
Water carving now uses the exact shape of the player capsule collider everywhere rather than approximating some things with the axis-aligned (!) bounding box Disabled autocrouch when swimming / admin flying since it would glitch out the capsule collider when swimming underneath something with a water carving volume Environment volumes now allow using a custom collider (like a mesh collider) for their trigger (any custom collider on the game object will be used, if there is none the default box collider will be added)
4 Years Ago
Underwater lab monument prefabs are no longer using Scene2Prefab
4 Years Ago
modules meshes updated to latest
4 Years Ago
fixed hatch tube cap collider
4 Years Ago
ladder volumes throughout
4 Years Ago
Added link-stairwell-bottom-e and link-stairwell-bottom-f to cover two edge cases where none of the current circular stairwell pieces would fit
4 Years Ago
Underwater labs convex mesh volumes - all the combinations should be possible from this set of volumes
4 Years Ago
backup build scenes underwater labs hatch material setup
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Player null check in RecorderTool
4 Years Ago
Added LaserBeam.debugcollisions to print out if the lasers are hitting something Moved the laser origin point slightly further out from the laser light collision box
4 Years Ago
Get the discofloor looking good with the updated audio input
4 Years Ago
Put GetFakeInput back, we actually do use it!
4 Years Ago
Select the best audio sample size to roughly cover the last frame (within reasonable limits)
4 Years Ago
Since we only care about the overall volume, use GetOutputData instead of GetSpectrumData. No more need for an FFT.
4 Years Ago
Cleanup