121,361 Commits over 4,018 Days - 1.26cph!
Hook up a new BeingLooted flag for players
Reintroduce ServerFall for incapacitated players. Still WIP
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
▆█▄▅▇ ▅▉▄▌ ▍█▍▆▇▅▉▋▇▍/▅▊▅
▋▅▇▍▌ ▆▅▉▊▉ ▋▆▉▌ █▍▇▋▍▋█▌ ▆▋▊▋▇ ▋▇ ▅ ▋▌▋▅▍▇▍▆▌ ▍▄▌▋▇█▋ █▄▍▌'▊ ▍▊██▌▌▉ ▇▄▌█▅▉▋ ▌██▌▅ (▍▄▌▍▊▊ ▄▍▇▍▇▇ ▋▉▉▋)
▊▉▍▉▍ ▉▆▉█▌▆▊ ▆▌▄▊██▌ ▄▆▇▍ ▄█ ▉▊█▌▉▄ ▇▍▅▆▆
▅▆▆▇▉ ▊ ▋▄▇█▉▌▉ ▆▇▄ ▄▌ ▌▊▄ ▅▋▋▇▌ ▋▌ ▉▋▊▄▉ ▄▍▅█ ▆▇▆▋ ▄▄▄▌▄█ ▄▊ █▆▊▉▌▌▄▉▉▍▊ ▌▍▉▉ ▋ █▆ █▇▅▉ ▌▉▉▌▄▄▋ ▍▆█ ▋▅▄█▄▉▋ ▆▌ ▊▍▆▊ █▌█▉▆▇▌
New "downed" model state, basic hookup of the downed animations in the animation controller
▄▅██▋▅▍▄▌▍▉▋ ▋▆▉▉/▇▇▋▄▉▅▄▇/▍▆▇▇█▉▅▄▍ & ▍▉▄▅█▊▄
client compile fix for new Reloading ai event.
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now)
Added ai.pathfindingIterationsPerFrame.
▉█▆▍▍█▇▄ ▉███▍▊▇ ▇█▆▄▄
▄▋▊▆█▉ ▍▆ ▆▉▉▅▉▇█▌▊▋ ▆▆▋▊▍ ▊▄▊▆▉ ▋▉▌▅
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
█▇▉▄▅ ▍▉▄▅▍ █▇▅▉▉▌ ▋▋▍ █▉▋▄▌▄▍▉▋▅ ▇▅ ▅▍▆▄▋▇ ▄▉▍▊▉ ▊▅▍▅ ▌█▇ ▍▇▇▋▍▄
▌▄▌▌▋ ▄▅▉▍ ▉▋▉█▄▌▅▇▅▌/▄█▉
▇▋▅▊▆▅▊▄▌ ▅▄▋▋▉▅▉▍ ▉▌▊ ▆▆▊
Detail greybox models for underwater labs
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
▋▆▊▉▄ ▌██▆ ▇▇▌▇▍▊█▌█▋/▋▊▄
▅▇▉▍▊ ▅▄▍▌ ▆▅▉▆▇▉▉▉▉▊/▉▆▇/▇▇▄▉▍
▅▆▋▄▌ ▊ ▆▍▇▋ ▅▇▉▇▋ ▄▌▄▉▄▊▇ ▊▍▊▍ ▉▅ ▆▄▍█ ▆▌▅▅ ▋ ▉▅▄▍▊▊▉ ▉▌▄▆▍▅▋ ▄ ▊▄▆▋▉▋█▌ ▅▅▋▆▌ ▋▅▊▅▊▇▇▍█▄▄ ▋▄█▌ ▍ ▆▅▅▇▍ ▌▆▊█▉▍
▄▊▇▊▍▍ ▇▍▅▄▋▌▅▆▇▌ ▄▌█▆█ ▌▇▆█▋▋▌▋█▆▍
▄▄▍▆▄▅█ ▍▌▆▆▆▋▆ ▍▉ ▅▊██▅▇▍▉▆ █▄▊▅▌█
█▋▆▍ ▊▇▄█▋▍██▅▋▆ ▍▋▍▇▅▄▅▌▆ ▅▋▆ ▄▍▄▅▅▆▋ █▌ ▉▅▆▆▅ ▆▋▄▌█▇
▍█ ▉▋▅█ ▉▍ ▊▉▋▋█▅▉▇ ▇▇▇ ▋▌▌▊▌▄▅ ▇▇▊▆▋ ▌▌ ▋▄▌ ▋█▄▊ ▇▄▅▍▇, ▉▄▅▇▇▄ ▇▆▌ ▄▄▌▊▋▄▄ ▆▇ ▇▌▌▌▊▄▊. ▉▍▆▋▇▌ ▊▋▉▉ ▄ ▅▄▆ ▆█ ▊▄▋▄▄▄▊▄ ▉▅▊▋▄█ ▋▇▄▊▋ ▄▄▉█▅█▄▅ ▆▍▌ ▅▄▅▇▆▋▍ ▄▊█▆▅▅▆▆ ▌▊▄ ▌▋▅▇▉▅█ ▄▉▉▊▍▍ █▅▊▍▊▊ ▊▆▍▇▍▄▆▌▌.
█▅▌▉▊▉ ▅█▉▅ ▄▍▋▊▌▊▍▋ ▇▇▋▊█▉ ▍█▉▋ ▇█▇▊█▋▋▌_▍/▋▍▄▉▋▊
▋▌▊▊▅▆ ▆▍▌▉ ▊▌▌ ▊▆▊▆▄ ▇▅▄▌██▄▍, ▄▋▅▌ ▆▋▄▄▊▋ ▆▋▇█▅▉▉▄ ▌▌▍ ▅▊▅ ▋▄▅▊ ▉▍█▆▊▆▆█▋ ▄▆▌▋▋
▌▆▋▍▇ ▍ ▋▍▅▄ ▌▉▊▅▋▌ ▊▌▆ ▅▇▌▍█ ▊▉▍▍▉▄▆▌
Fixed some jitter matrix issues.
Updating dungeon grid test scene
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
added Reloading AI event.