reporust_rebootcancel

127,611 Commits over 4,109 Days - 1.29cph!

4 Years Ago
Merge from autowalk
4 Years Ago
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively) Move toggle duck to input class, now input.toggleduck
4 Years Ago
Compile fixes
4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
Temp visuals for rear tread suspension on the Tomaha as well (the other snowmobile has no rear suspension)
4 Years Ago
Added global.toggleDuck
4 Years Ago
Hook up the temp ski suspension visuals
4 Years Ago
Setting up temporary suspension visuals
4 Years Ago
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It was indeed a bug with FormerlySerializedAs and child prefabs. Hacked in a better fix. Here's the exact bug: - Base prefab has the new name (isMobile). - Child prefab has the older name (needsVehicleTick). - Base prefab sets isMobile to true. - Child prefab has needsVehicleTick on false. What should happen: Unity erases the needsVehicleTick entry and replaces it with an isMobile one. What actually happens: Unity won't let you change isMobile in the inspector on the child at all, and it carries whatever value needsVehicleTick was last set to. My fix here: Erase the needsVehicleTick entries manually from the child seat .prefab file data. Looks good; they now inherit correctly from the parent's isMobile setting.
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Unity seat child prefabs were very confused about how to handle the new isMobile setting - I'm guessing due to its use of FormerlySerializedAs? Hacked the .prefab files directly to fix it
4 Years Ago
Set isMobile back to true on vehicle seats. This is actually needed to update the position of the LocalServerPlayer. This fixes snowmobiles not always allowing dismount.
4 Years Ago
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4 Years Ago
First pass on native support for an auto walk binding Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys Works in vehicles as well
4 Years Ago
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4 Years Ago
Minor edit
4 Years Ago
Add convar-based debugging for ValidDismountPosition
4 Years Ago
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4 Years Ago
Snowmobile temp tread visuals edit
4 Years Ago
More
4 Years Ago
Added a warning if the selected item is already researched at the research table Refactored panel logic to use less nesting
4 Years Ago
Polish WIP
4 Years Ago
merge from /xmas_update_2021
4 Years Ago
subtract 67388 for clean merge
4 Years Ago
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4 Years Ago
fixed double door garland pickup
4 Years Ago
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4 Years Ago
Functional, but pre-polish.
4 Years Ago
Building brick skin prefabs setup - start
4 Years Ago
Building brick skin LODs/Gibs/Colliders files
4 Years Ago
pre-slow falling change checkpoint
4 Years Ago
ai combat state timing tweaks
4 Years Ago
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
4 Years Ago
Temp tread visuals setup for the other snowmobile. Remove the old temp visual wheel