127,611 Commits over 4,109 Days - 1.29cph!
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively)
Move toggle duck to input class, now input.toggleduck
Temp visuals for rear tread suspension on the Tomaha as well (the other snowmobile has no rear suspension)
Hook up the temp ski suspension visuals
Setting up temporary suspension visuals
It was indeed a bug with FormerlySerializedAs and child prefabs. Hacked in a better fix. Here's the exact bug:
- Base prefab has the new name (isMobile).
- Child prefab has the older name (needsVehicleTick).
- Base prefab sets isMobile to true.
- Child prefab has needsVehicleTick on false.
What should happen: Unity erases the needsVehicleTick entry and replaces it with an isMobile one.
What actually happens: Unity won't let you change isMobile in the inspector on the child at all, and it carries whatever value needsVehicleTick was last set to.
My fix here: Erase the needsVehicleTick entries manually from the child seat .prefab file data. Looks good; they now inherit correctly from the parent's isMobile setting.
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Unity seat child prefabs were very confused about how to handle the new isMobile setting - I'm guessing due to its use of FormerlySerializedAs? Hacked the .prefab files directly to fix it
Set isMobile back to true on vehicle seats. This is actually needed to update the position of the LocalServerPlayer. This fixes snowmobiles not always allowing dismount.
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First pass on native support for an auto walk binding
Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys
Works in vehicles as well
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Add convar-based debugging for ValidDismountPosition
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Snowmobile temp tread visuals edit
Added a warning if the selected item is already researched at the research table
Refactored panel logic to use less nesting
merge from /xmas_update_2021
subtract
67388 for clean merge
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fixed double door garland pickup
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Functional, but pre-polish.
Building brick skin prefabs setup - start
Building brick skin LODs/Gibs/Colliders files
pre-slow falling change checkpoint
ai combat state timing tweaks
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
Temp tread visuals setup for the other snowmobile. Remove the old temp visual wheel