reporust_rebootcancel

127,569 Commits over 4,109 Days - 1.29cph!

4 Years Ago
Remove dropChance parameter on all storage containers (and ContainerIOEntities) and replace with a simple dropsLoot bool. I've copied all the data over. The actual dropChance float was never used except as a == 0 bool check.
4 Years Ago
Show a down arrow next to a team mate that is downed as well as changing the colour
4 Years Ago
Only sub and boat loot floats - save on potential performance hit. Added separate floating loot prefab. Storage container can now set loot to floating or not. A few other edits to storage. Don't drop sub torpedoes, just the storage.
4 Years Ago
Merge from xmas_update_2021
4 Years Ago
Merge from main
4 Years Ago
Unsaved changes
4 Years Ago
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4 Years Ago
Merge from demo_lerp_fix (smooths out movement of entities in demos)
4 Years Ago
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4 Years Ago
Server compile fix
4 Years Ago
Fixed present drop flying back to the north pole after throwable/arrow attached
4 Years Ago
Snowman helmet now hidden in eyes view
4 Years Ago
Fixed candy cane club spec
4 Years Ago
Fixed double door garland blocking door deployment
4 Years Ago
Fixed santa sleigh having no reindeer
4 Years Ago
Xmas menu logo and bg video
4 Years Ago
merge from xmas_update_2021 (network++)
4 Years Ago
Missed some spots
4 Years Ago
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4 Years Ago
Finished east inland area
4 Years Ago
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4 Years Ago
Don't allow snowman helmet attire equip stacking
4 Years Ago
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4 Years Ago
phrases
4 Years Ago
Added DoubleDoorDressing socket Updated double door garland and wall frame socket manifest
4 Years Ago
Building brick skin models progress
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Dismounting mobile objects now requires a 0.5s hold (cars,helicopter, submarines, etc) Static mountables will still dismount immediately (chairs, sofas, etc) Added global.quickdismount to control the behaviour, setting this to false will go back to the old behaviour Added global.dismountHoldTime to control how long the hold takes (defaults to 0.5s)
4 Years Ago
Moved some public variables in MissionsHUD that were in CLIENT defines, fixes them getting lost every time we change Client/Server mode in the editor
4 Years Ago
Fixed some inconsistencies when picking up a sam site in the editor Added a Defender mode to SAM sites, while in this mode SAM sites will not fire at vehicles and will only fire at MLRS rockets (Hold E to switch mode, uses old behaviour by default)
4 Years Ago
Give item_drop the splash effect 💧
4 Years Ago
Add No Ammo, Low Ammo and Has Target outputs to the SAM site Low ammo is triggered when less than 10 rockets remain (exposed on prefab as lowAmmoThreshold)
4 Years Ago
Added underwater drag as an option to the buoyancy system. Makes the item_drop backpack behave much more nicely
4 Years Ago
Make the generic item_drop (grey backpack) buoyant
4 Years Ago
All vehicles with storage now drop that storage when destroyed (rowboat, RHIB, hot air balloon, both submarines, modular cars). Modular cars already did this, but the others did not. Note this does not include fuel, or modular car engine parts. Renamed carsdroploot convar to vehiclesdroploot - now affects all listed vehicles.
4 Years Ago
Added toggle to sort by last seen in the contacts menu
4 Years Ago
Merge MountedLookAtOverride_reinstate -> Main. Fixes head look bug and allows head look to show up in a lot more mounted situations.
4 Years Ago
Show wounded teammates as orange in the Team UI
4 Years Ago
Rework repair pickup internals to keep the repair calculations server side (reverted most code changes from yesterday)
4 Years Ago
Snowmobile and BaseModularVehicle now share a new GroundVehicle base class
4 Years Ago
Remaining treatment plant spawns
4 Years Ago
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4 Years Ago
Treatment plant area WIP backup
4 Years Ago
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4 Years Ago
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