121,705 Commits over 4,048 Days - 1.25cph!
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
fixed incorrect walkways shadow mode
Use lower LOD for shadow proxies on sphere tank and walkways
sheet metal covers shadow caster material uses alpha mask
Use lower LOD for shadow proxies in pipelines
Use lower LOD for shadow proxies in sewer tunnels
merge from biome_dependant_foliage
BiomeVisuals now supports pooled prefabs / entities
Scene to prefab - prefabs only
Saplings biome variant prefabs
combing monuments for severed prefab links for foliage
Added CollateTrainTracks to Barren (should resolve train track issues)
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Better system for tracking recorder settings
Added options for reverting camera state and pausing the demo when the shot recording ends
Changed shot list entry to sentence case
Fixed having to close a shot before starting a new one
Double the animation time for card flips
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
Highlight current shot
Various fixes
- Fixed the player being left holding cards if they go all-in in a two-player game and get kicked after the result for losing all their scrap.
- Line endings fixed in CardTableSeat
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write
enable compression on some textures
adjust some audio import settings (mostly ambience - no decompress on load)
Ignore TerrainFormer folder in texture import analyzer
Better file directory setup for storing shots, shots are now stored in a folder matching the demo name
Fix camera rotation changing when ending a demo
Disable autofix button in analyzer UIs
Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
Fixed shot looping back to start even if loop is disabled
Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
Clear all gibs when scrubbing the timeline, prevents them being repeatedly created and not cleaned up when scrubbing forward/back
More gib overrides and read/write disabling:
Ice walls
All car chassis's and modules
Igniter, sprinkler, tesla coil
Powered water purifier, water pump
Poker: Fix double-showing a result if there are no primary winners
Rename the card table next round phrase since the text content/meaning has changed
Update comment to match current behaviour
Poker:
- Correctly pay out abandoned scrap if there's only one invested player
- Removed unused param from LeaveCurrentRound
Scene to prefab - prefabs only
patch grass snow variants
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
snow variants of the 'office' exterior planters
overgrowth prefabs shadow proxies use a simpler material
Added shadow proxies to arid trees and bushes
Added shadow proxies to temperate, tundra and arctic trees