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121,692 Commits over 4,048 Days - 1.25cph!

4 Years Ago
Network++ Save++
4 Years Ago
Unsaved
4 Years Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
4 Years Ago
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4 Years Ago
Some bug fixes
4 Years Ago
Merge Main -> CardGames
4 Years Ago
More WIP. Mostly all working correctly now.
4 Years Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now
4 Years Ago
Merge from gib_pool
4 Years Ago
merge into wipe5
4 Years Ago
missing file
4 Years Ago
merge fixes
4 Years Ago
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
4 Years Ago
WIP pause between turns. Splitting the EndTurn process into EndTurn and StartNextTurn. Making code not rely on EndTurn moving on immediately.
4 Years Ago
compile fixes implemented magnet crane into junkyard
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
4 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
4 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
4 Years Ago
merge from wipe5
4 Years Ago
progress
4 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
4 Years Ago
Start of arid revamp
4 Years Ago
grass.maxthreads 8 default
4 Years Ago
Lowered LOD distances on all bushes
4 Years Ago
Skipped LOD0 on arctic and arid grass
4 Years Ago
Skipped LOD0 on temperate and tundra grass
4 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
4 Years Ago
crane magnet cabin update
4 Years Ago
Merge from foliage_optimization
4 Years Ago
bumping up snow ore population density
4 Years Ago
fixed offset on xmas door garland
4 Years Ago
tugboat LOD distances set back to what they were before
4 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
4 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
4 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
4 Years Ago
fixed incorrect walkways shadow mode
4 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
4 Years Ago
sheet metal covers shadow caster material uses alpha mask
4 Years Ago
Use lower LOD for shadow proxies in pipelines
4 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
4 Years Ago
re-applied #60966
4 Years Ago
merge from biome_dependant_foliage
4 Years Ago
BiomeVisuals now supports pooled prefabs / entities
4 Years Ago
Scene to prefab - prefabs only
4 Years Ago
Saplings biome variant prefabs
4 Years Ago
combing monuments for severed prefab links for foliage