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122,208 Commits over 4,048 Days - 1.26cph!

4 Years Ago
merge from backport branch
4 Years Ago
cliffs and microcliffs now perform checks against road topology collision
4 Years Ago
Fixed douglas_fir_b_snow billboard issue
4 Years Ago
wip parenting fixes
4 Years Ago
Fixed missing colliders on metal beams in the abandoned lighthouse
4 Years Ago
Fixed gaps in the shipping containers Tweaked containers textures / materials to make them less noisy
4 Years Ago
Build fix
4 Years Ago
Conversion progress
4 Years Ago
Scene to prefab all
4 Years Ago
Fixed issue with terrain blending on potato settings
4 Years Ago
Fixed issue with terrain base texture generation. Fixed issue with instanced terrain normals.
4 Years Ago
fixed ability to jump inside covered ch47 fixed medium rock formation anchors pivot not being offset to scale right swamps, shrunk the water bodies to better fit procmap, avoid cases of floating water bodies fixed floating cliff at WTP and sharpened the terrain blend map around it crates at airfield display until network range as they are pretty much the only covers out there
4 Years Ago
re-setting LOD draw distances on power substations prefabs
4 Years Ago
electrical boxes and crates draw distances (must have gotten stomped during proxies) re-added sewer branch puzzle fixed rock clipping inside trainyard tunnel
4 Years Ago
Roadside train tunnel entrance now uses entrance_monuments_a prefab
4 Years Ago
Train tunnel icons on entrance_monuments_a and entrance_monuments_b
4 Years Ago
delete and re-creating metas on vehicles and small rock clutter files (similar problem encountered with cliffs earlier)
4 Years Ago
Added prevent building volumes to roadside wrecks
4 Years Ago
merge from main
4 Years Ago
reworked checkpoint2 area at airfield, fixed barrels spawns fixed floating water tower at wtp, intersecting rock inside sewer tunnel removing birch_medium_tundra harvestable tree from satellite dish in an attempt to fix NREs roadsigns are harvestable in sat dish fixed crane/rail block at trainyard by fully blocking the gap, attempting to get better electric wires rotating powerline posts (this is getting old)
4 Years Ago
Another attempt to make the cave_sewer_hard terrain cooperate on all seeds
4 Years Ago
bulkframe props chainlink fence now properly on transparent layer and double sided collider
4 Years Ago
loot barrels gibs material should match visuals
4 Years Ago
fixed collider gap in cargo ship deck wall
4 Years Ago
fixing cargoship style 2 containers covers zfighting/clipping
4 Years Ago
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4 Years Ago
Compound - jiggling about prevent movement volumes to prevent access to getting stuck honey pots Awnings - added a custom collider, fixed collider being one way on cloth
4 Years Ago
LS - re-sculpting terrain around the drains to help prevent out of bound exploits on some rare seeds
4 Years Ago
Small oilrig fixes, powerplant fixes, excavator fixes
4 Years Ago
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4 Years Ago
Allow playerseed command to work with player names instead of IDs (only for players who are in the scene though)
4 Years Ago
Fix the playerseed command not handling Steam IDs due to them being longer than what fits into an int
4 Years Ago
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4 Years Ago
Merge Main -> CardGames
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Remove unused variable
4 Years Ago
Remove some logs
4 Years Ago
Progress on bush spawn settings Replaced tall grass in tundra with bushes
4 Years Ago
Unified prefab setup for all bushes / their billboards should have the same viewing distances