126,763 Commits over 4,109 Days - 1.29cph!
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Possible fix for glowing white hair in player preview in inventory screen
Seems to be caused by subsurface scattering, looks like it was introduced in
62630
Disabled the bug fix introduced in that commit just for the preview camera, seems to work ok
Explosion distant rendering improvements. Lighting FX.
Merge from media_projects/anim_editor
- Fire rockets with the big lever, instead of pressing M1. Make the big lever red.
- Only update true aim indication on the client if it changes
- A bit of other cleanup
Don't show steam id's on sleeping bag/auto turret friend screen when in streamer mode (report dialog is unchanged and will always show steam id's)
Adjust ADS sensitivity tooltip wording
Better refresh icons in admin UI
Show server uptime as a formatted time span
Refactored explosion timings for 73.5% more oomph.
Material optimization.
Tweak deserialization process to try and work around errors in server admin UI
Better fix for players getting stuck in dance after respawning
Remove last weeks fix, should no longer be needed
- Fix target icons so the hit point exactly matches the clicked point
- Target movement key inputs now work on fullscreen map
- Esc key now works on fullscreen map
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
Cleaner base shader setup
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Lighting prefab updates + a few extras
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Better server side process
Removed sprites using declaration, don't know how that got in
Fixed incorrect handling of demo commands, renamed command to DemoHideObjects to better communicate what it's doing
Show team members first in sleeping bag and auto turret assign UI's (if a team mate isn't a steam friend they will not appear in this list)
Fixed report players dialogue not working
New ServerVar 'cargoshipevent' starts the cargo ship event
Merge from general_qol/serveradmin
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Added CinematicEntity.OverrideObjectsDemo and CinematicEntity.RemoveDemoOverride to enable/disable cinematic entities during demos
Improved enabling/disabling behaviour
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Explain the rangeRingBackground system with a comment
Increase max aim angle on MLRS
More layout tweaks for different resolutions
Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
Fixed sign icon on item icon not appearing in builds