122,208 Commits over 4,048 Days - 1.26cph!
Fixed missing open and close sounds on static repair table too
Fixed missing open and close sounds on static research table
Fixed "Rechargable" typos
Reduced large furnace bounds
Fixed Wind Turbine excessive bounds
Fixed Wind Turbine deployment underwater
Potential incorrect material gib fix
loot barrels gibs material override review
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active
Enabled gestures on card table seats
Fixed being able to open gestures while inventory or crafting menu was open
Lower sort order of card table UI to 30 (was 100)
Fix local player's cards being hidden
Don't show cards at the end of a round except for the winner in a showdown
Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.
Merge PlayerSeed fix to Main. Fixes PlayerSeed console command not handling Steam IDs correctly. Also now supports using a name instead of a seed.
Foliage displacement improvements
Workshop scene rework - cleanup
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
Include type field in smart alarm notification data
Add targetId and targetName fields to team login and death notifications
Cleaned up new spawn populations
cherrypicking
60334 L96 Specular setup
Workshop scene rework - progress backup
Fixed SpawnHandler.Refresh not working right
Adding old CraggyIsland back for programmers, artists, use the HD version
renamed CraggyIsland to CraggyIsland_HD
added water culling volume at trainyard
sphere tank minor tweaks to barrel spawner
cliff overhang models/prefab
merge from backport/wipe1
WIP configurable gesture wheel UI
Fixed random moves (editor only) attempting to bet/raise zero
Make marker data a ServerComponent
Compile fixes
Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
Improvements to tree marker generation process:
-now works when right clicking trees in assets view (also with multi-select)
-improved default arc settings and applied them by default when making new tree markers
-improved visualisation of arc settings in scene view
-fixed generation issues when tree is offset in prefab
Knock sound now plays when a player checks
Added double knock-on-wood sounds for checking (my recordings)
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Fixed Royal Flush showing as Flush
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Improved the winning hand UI message
Fixed beancan effect floating, fixes for deploy sounds.
Show the winning hand in the winner info UI
merge from bug fixes branch