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122,208 Commits over 4,048 Days - 1.26cph!

4 Years Ago
Fixed missing open and close sounds on static repair table too
4 Years Ago
Fixed missing open and close sounds on static research table
4 Years Ago
Fixed "Rechargable" typos
4 Years Ago
Reduced large furnace bounds
4 Years Ago
Fixed Wind Turbine excessive bounds Fixed Wind Turbine deployment underwater
4 Years Ago
Network++ Save++
4 Years Ago
Potential incorrect material gib fix
4 Years Ago
loot barrels gibs material override review
4 Years Ago
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active Enabled gestures on card table seats Fixed being able to open gestures while inventory or crafting menu was open
4 Years Ago
Lower sort order of card table UI to 30 (was 100)
4 Years Ago
Fix local player's cards being hidden
4 Years Ago
Some basic styling
4 Years Ago
Don't show cards at the end of a round except for the winner in a showdown
4 Years Ago
Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.
4 Years Ago
Merge PlayerSeed fix to Main. Fixes PlayerSeed console command not handling Steam IDs correctly. Also now supports using a name instead of a seed.
4 Years Ago
Foliage displacement improvements
4 Years Ago
mf parent
4 Years Ago
East side
4 Years Ago
Workshop scene rework - cleanup
4 Years Ago
Skin approval
4 Years Ago
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
4 Years Ago
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
4 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
4 Years Ago
Cleaned up new spawn populations
4 Years Ago
cherrypicking 60334 L96 Specular setup
4 Years Ago
Workshop scene rework - progress backup
4 Years Ago
Merge from backport
4 Years Ago
Fixed SpawnHandler.Refresh not working right
4 Years Ago
4 Years Ago
Adding old CraggyIsland back for programmers, artists, use the HD version
4 Years Ago
renamed CraggyIsland to CraggyIsland_HD
4 Years Ago
added water culling volume at trainyard sphere tank minor tweaks to barrel spawner
4 Years Ago
merge from backport
4 Years Ago
cliff overhang models/prefab
4 Years Ago
merge from main
4 Years Ago
merge from backport/wipe1
4 Years Ago
WIP configurable gesture wheel UI
4 Years Ago
Fixed random moves (editor only) attempting to bet/raise zero
4 Years Ago
Make marker data a ServerComponent Compile fixes
4 Years Ago
Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
4 Years Ago
Improvements to tree marker generation process: -now works when right clicking trees in assets view (also with multi-select) -improved default arc settings and applied them by default when making new tree markers -improved visualisation of arc settings in scene view -fixed generation issues when tree is offset in prefab
4 Years Ago
Knock sound now plays when a player checks
4 Years Ago
Added double knock-on-wood sounds for checking (my recordings)
4 Years Ago
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4 Years Ago
Fixed Royal Flush showing as Flush
4 Years Ago
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4 Years Ago
Improved the winning hand UI message
4 Years Ago
Fixed beancan effect floating, fixes for deploy sounds.
4 Years Ago
Show the winning hand in the winner info UI
4 Years Ago
merge from bug fixes branch