126,704 Commits over 4,109 Days - 1.28cph!
merge from mission_improvements
military tents macro texture polish
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
military tents progress backup
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MotionEditor plugin assets
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Fix main camera exception when opening workshop scene
Target hit point calculation using chunky raycasts
MLRS basic range calculation. Assumes a flat world though
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Coding standards, add private keywords
Client-side smoothing for the rotator position and other tweaks
Removed a method from BaseMagnet that wasn't really doing anything
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++
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Integrate the isSpawned check into the base VehicleFixedUpdate call. Remove it everywhere else.
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merge from mission_improvements
bugfixes, longer time limits on missions
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apply mission conversation to MissionProviderOutpost A/B
Hunter conversation
NREs and bugfixes
new missions
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save/load bugfixes
move mission saving into playerstate
Fixed dances not properly cancelling when mounting seats that don't allow gestures
Generic fabric texture sets for military tents
Military tent macro textures, mask and tent materials
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Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode