126,694 Commits over 4,109 Days - 1.28cph!
removed card spawner in module_1500x1800_2way_ladder
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
Improve lungs icon position
Updated the ScreenshotCamera, and made it a prefab variant
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Add option for the oxygen overlay to be for players in submarines only
Oxygen post-process fixes
[Editor only] Added dev_cam model for camera visualisation in scene view.
Main Camera prefab updated to include dev_cam (invisible + disabled)
Added low oxygen post-process effect. Enabled for all low-oxygen situations right now - could be set to apply to submarines only if desired
Unsaved anim controller changes
Changed the other shortcut rom Ctrl-Shift-T to Alt-T for consistency.
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Change the Ctrl-Shift-F shortcut to Alt-F - Ctrl-Shift-F has a conflict with a default bind
Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
Remove secondary unused(?) Main Camera prefab which was getting out-of-date
Merge SubmarineOxygen -> Main
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Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active
Updated test scene to properly demo all conditional configs
Added size bounds to bbq
Merge Main -> SubmarineOxygen
Dev tools: When the F1 console is opened for the first time, the last selected is now automatically set to the Items tab, so pressing Tab will switch to it
Make item description in inventory auto size to fit long item descriptions
Fix scuba tank air display
Merge Main -> SubmarineOxygen
Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away
Merge from voiceprops/dlc
Don't save fishing rod debugging convars
Added player.usecinematicavatar convar
When using gesture_play this convar will decide whether the player uses the default or the cinematic avatar
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #
64335 never took effect
crawlingminimumhealth and crawlingmaximumhealth no longer saved
fixed navmesh r/w errors on stinky_petes_sign
Added more additional requested prefabs for map makers