122,253 Commits over 4,048 Days - 1.26cph!
Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class
LandmarkInfo is now the source for monument/train tunnel map markers
merge from card games (light fixtures & related files)
Bandit town gambling lighting update + s2p
Gambling light cord mesh is standalone, for variable length scaling.
Gambling light prefab setup, effects & color variant.
Merge CardGames -> Main. Includes the new dismount on server load system.
For the dismounting on load, work around the issue of seats not being saved and therefore ending up with different UIDs on load
Gambling light texture & material improvements.
Optimized size & compression. Marked some _unused that aren't worth the memory usage atm.
▉▌▅▉ ▌▆▆▊▆▋▇▆▅▆ ▌▇ ▇▄▋ ▊▋▅█▇▇▅ ▉▌▋▋▄
Remove the warnings for inputs from the non-active player, it's fine to just ignore them.
selected contact progress, note edited
updated player card game anim
Continued rock investigation
▋▄▄▌▄▌█▅ ▉▍▌▅▅ + █▋▆▌▄█▊▍▍, ▆▋▄▋ ▇▋▅ ▆▆▆▌
tangents calculate test
Updated CraggyIsland for more testing
Built support for restricting roam points to within a distance from home point into BaseNavigator.
Bunch of roam/pathfinding tweaks and improvements.
Roam point scoring updates/fixes.
New tunnel dweller prefab updates (max roam distance etc).
Better terrain normal calculation
Baked LODs for large oilrig and oilrig crane
Scene2Prefab Oilrigs and Junkyard
Fixed double shotgun, fixed weapon attachments bug, fixed skin issue with viewmodel camera
▉▄▄▊▉▅▍_▅▇▆_█ ▇▇▆▋ ▄▊▌▅▋▊█▉▆▄▇▋
Explicitly assigning bundle to all the cliff / rock collider meshes
geometry reset on cliff rocks renderers and colliders
When the server loads a save and a player was mounted, move them to a valid dismount position if there is one instead of just spawning them at the spot they were mounted. Fixes getting stuck in the poker table among other things.
Fixed accessing bandit terminal
S2P Bandit town
Revert accidental ProjectSettings change
Gesture convar command now works with new gestures, will attempt to use a new gesture and if that fails will fall back to the old gesture system
Mugshot texture loading stuff
Merge from misc_server_opt
Refactoring so PlayerRelationshipInfo can preserve state on the client (and pool properly)
S2P bandit town
Simplify payout board shader tweaks to match new room lighting
Code gen for play_poker string