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122,289 Commits over 4,048 Days - 1.26cph!

4 Years Ago
merge from main
4 Years Ago
Fixed card bone attachment. Cards now move correctly with the hands
4 Years Ago
detail colliders for the satellite dish stairs eliminated the bug dance with terrain by flattening it all the way, heightmap really isnt precise enough to cope, boosted the draw distance of the sewer blocks as a result removed the mirror like bit on the optical part of the dish fixed the road floating (see line 2)
4 Years Ago
Fixed satdish sewer entrance doors and door segment culling too soon fixed chainlink fences and brick walls distances being fucked from previous batch editing fixed static workcart ladders better road connections into powerplant fixed dredge_body prefab shadowproxy being visible reduced wind intensity on groundplants material
4 Years Ago
Minor edit to use IsValid
4 Years Ago
Code review fixes Remove generator implementation of GetEnumerator in BufferList and ListHashSet (returns boxed enumerator struct instead)
4 Years Ago
Change the placeholder cards on the viewmodel to large versions
4 Years Ago
Set playing card UI shader to match the base view model
4 Years Ago
Made a multiply shader (just a minor edit of the default UI shader) for UI sprites and applied it to the world-space cards
4 Years Ago
Add hand IK when using slot machine
4 Years Ago
WIP card world-space UI
4 Years Ago
More changes
4 Years Ago
Payout tweaks
4 Years Ago
Merge Main -> CardGames
4 Years Ago
- Rewrote the card holding view model show/hide - Refactored sending and handling the local player's cards
4 Years Ago
Merge from main
4 Years Ago
Use an RPC instead of a signal call to cancel a gesture
4 Years Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed
4 Years Ago
Merge from gib_cache (gibbing performance improvements)
4 Years Ago
Vertical offset on emitter
4 Years Ago
Add missing ViewmodelRenderer component to cards VM
4 Years Ago
Use gib local scale as the base for scale value instead of assuming it's scale is 1 (fixes some gibs with incorrectly scaled pieces)
4 Years Ago
Merge from main
4 Years Ago
L/R directional bird emitter
4 Years Ago
Merge from dbl_shotgun_zfighting
4 Years Ago
Basic hack to get the card-holding view model to show up for the local player. Will redo this properly later
4 Years Ago
Merge from main
4 Years Ago
Reworked the flipbook so that the bird doesn't jerk back and forth
4 Years Ago
Terrain update for my test map
4 Years Ago
Playing cards viewmodel setup - 1st pass Anims Animator Prefab Added Matt's card model & textures Made a material & assigned textures
4 Years Ago
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4 Years Ago
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4 Years Ago
baseline
4 Years Ago
Improved shore ice spawn settings Reduced density of floating ice sheets Made shore ice spawn before small arctic rock formations Increased viewing distance of shore ice Removed obsolete shore ice prefabs
4 Years Ago
Renamed animal folders, deleted TestAnimal prefab.
4 Years Ago
Renamed animal AI classes/files/designs.
4 Years Ago
more clean up
4 Years Ago
Added a ref to BaseNavigator in BaseAIBrain and removed all individual state get/caching of BaseNavigator.
4 Years Ago
Bunch of clean up/refactoring/optimizing
4 Years Ago
solo sub intial setup, mesh and lods and 95% of the collision.
4 Years Ago
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
4 Years Ago
Fixed junkpile_a sedan baked LOD color being incorrect Fixed desire trails coming too close to swamp_c revealing the water plane some misc fixes at trainyard improved caves terrain anchors, improved the cover over cave terrain holes removed unfinished lighting work from cave_sewers_hard disabled batching on junkyard mounds as it seems to break vertex alpha, impact should be low
4 Years Ago
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4 Years Ago
Compile fix
4 Years Ago
Fixed "no IPV6 support" when connecting using localhost
4 Years Ago
merge from main
4 Years Ago
Improved roadside wrecks LODs accuracy some more
4 Years Ago
Arid cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
4 Years Ago
made van_e LOD4 and LOD5 display where the holes in the vehicle are to prevent camping inside
4 Years Ago
further improved new sewer blocks to cope with terrain by filling in the space