122,290 Commits over 4,048 Days - 1.26cph!
cherrypicking
59621 - Unity 2019.4.22f1
Refactored responsibility for the dynamic ai point add/remove from NPCDwelling to AIInformationZone with a validation function param. Made all the add/remove point functions private to AIInformationZone. Added a function call to cache the point arrays and replaced me recent temp solution (when merging from main) with this call.
Actually temp revert for a better fix
Fixed small blind/big blind index calculation
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table
Fixed players not getting kicked out if they couldn't pay the small blind
Allow gestures to continue playing while jumping (experimental)
Fixed held entity wm getting disabled too early (before gesture anim starts)
Some general code tidy up
Potential push water performance improvement
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
Don't allow gestures while swimming or injured
Reapply vm changes, update gesture vm to use new renderer
Fixed perspective changes not working if the player is an admin
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Don't try to show barricade damage effect if it's not assigned
Fixed regression whereby Mountain would spawn on small maps
Tweaked microcliffs LOD distances and spawners
Place cliffs needs more attemps on procmap, less missed spots
Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage
Slightly increased the density of tundra field rocks
gesture anim updates, added dance, blend tweaks
Subtract the changes back to life
Implement NetWrite.Read and NetWrite.ReadByte so demo recording works
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick
Added small rocks to all biomes to spawn alongside grass
Fixed beach grass not spawning in proc map
Fixed arctic grass not spawning on plain topology
Allowed temperate grass to spawn on cliff topology to fix holes in the coverage
Various tweaks to density in all biomes
Adapted tunnel entrances to the small version inside LS, Harbors, Airfield, MT, Powerplant, WTP, Trainyard
Moving train tunnel entrances for monuments into another folder so procgen doesnt spawn them
Adding an alternate tunnel entrance for tighter spaces inside monuments
apply slow aim fix to new setup
Unity 2019.4.22f1
Re-enabled graphics jobs on macOS (test)
Implemented the speed based agent avoidance priority from [58969] in to the new BaseNavigator as a SpeedBasedAvoidancePriority toggle, defaults to false.
Removed now unused function
More manual merge/picking relevant bits out
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Revert
59516 due to it causing a dismount position bug. This will bring back the dismount view angle bug.
reworked launch site level to include tunnels entrance station
reworked giant excavator level to include tunnels entrance station
Better movement block when in a stationary gesture
Disable any particle effects or lights on held entities when entering a gesture - re-enable them afterwards
Add gesture bind to Options menu
Add a slight delay when displaying weapons at end of gesture
Don't apply gesture rotation offset to gesture vm (only weapon vm)
Add vsconfig to ignore list