122,293 Commits over 4,048 Days - 1.26cph!
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Standardise VM animator setup to use direct plays rather than trigger transitions
Don't allow opening gesture menu over crafting/map/inventory/etc
Add two new layers to the player animator for all player usable gestures - upper body and full body
Upper body uses a new mask that allows torso animation
Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
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Revert friendly anim changes (but keeping loop support)
Remove extra check on SendAllCards since it's redundant: !HasRoundInProgress already covers the extra state.
Changed projectile inherited velocity on work cart from 100% to 50%
Proc map spawn settings for arid grass
Created proper spawn populations for arctic biome grass in proc map
Tweaked the material that is used by decor snowballs
wip merge fixes & cleanup
More files from HDRP.
Sorting & material fixes WIP.
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
more manual merge progress
Added shore ice spawns to procmap
Reducing small rocks densities and it seems overkill in some areas
Tweaked train tracks metas
fixed heavy LOD popping at airfield helipad
rusty car wrecks only spawn on roadside topology part 2
enabled the snow cover on the snow small rocks material
Fixed looping gesture vm not getting end trigger
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Changing multiplier changes the payout UI on top of the slot machine
Show multiplier info in UI
Switch slot machine from Standing pose to "Stand Drive" - might fix the strange sitting mount pose that's being seen randomly
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Added curves and duration control to handle vm's moving on and off screen for gestures
Backporting new effects from HDRP - WIP
Add support for looping/endless gestures, applied to surrender
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint
Add ragdoll parenting to modular car flatbeds
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
Cliff basic tweak / cliff basic snow using particle layer
rusty car wrecks only spawn on roadside topology
Rebaked swamp hero trees impostors
Fixed backface culling for cliff shaders
Darkened dirt splat in arid biome to display desire trails better
remove workbench at junkyard
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways