reporust_rebootcancel

122,293 Commits over 4,048 Days - 1.26cph!

4 Years Ago
▌▋▍▌▊ ▍▉ ▌▇▌▇ █▌▅▍▇ ▌▉ ▄▋▋▍▌▇▅▌▅▉▍, ▄▌▊▊ ▉█▇▄ ▆▌▉▊ ▄▍ ▉▊▉▅▅▄▌▆▋ ▋▉ ▊▌▍ ▊▋▋ ▌▄▍ ▆▍▋ ▌▆▋▊▇▊▋ █▄▋▄▇ ▋▉▊▍▉ ▄▌ ▄▌▄ ▍▉██▉▄▋▊▄▊▉▍▋ ▍▇ ██▊ ▄▇▉▌▌▉▌ ▅▅▌▉▌ █▍▍▌▇▅▆▍ ▄▊▊ █▊▇▌▋▌▋ ▊▄▊▆▄ █▉ ▄▊▌ ▉▇▍▌ ▅▆ ▆▊▄▍▉▆▆▉ ▉▇ ▋▄ ▆▉▋▅▇
4 Years Ago
▇█▆▊▅▄▅▇ ▅▉▉▊ ▅▊▆▋█ ▍▍▇-▊▋▊▄▄▅ ▆▍▊▆▉ ▇▆ ▉ ▄▇▆▉ ▊▄▌▋▇█▅▋ ▌▄▍▊▅
4 Years Ago
Standardise VM animator setup to use direct plays rather than trigger transitions
4 Years Ago
Don't allow opening gesture menu over crafting/map/inventory/etc
4 Years Ago
Add two new layers to the player animator for all player usable gestures - upper body and full body Upper body uses a new mask that allows torso animation Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
4 Years Ago
▆▇█▌ ▇▉ ▇▇▊▄▊▉ █▉█▆▋ █ ▌▋▅▋▄▊ ▊▊▌█▉▄, ▄▆▊'█ ▊▅▍▌ ▍▋▌▊▄▍ ▄▅'█ ▄▉▅ ▊▉▅▉ ▊▉▇▌▅▋▋▌▌ ▊▄▇▍▍▌
4 Years Ago
▋▄▌▉ ▌▋▌▌▉ ▊▍▋▋▄▋ ▊▇▌▌ ▇▍█▌▆/▉▍▍▌/▆▆▊▄▆ █▇▄▄▅▋ ▅▄ ▇▉▌█▇▅/▄█▄▉▄/█▇█▆▅ ▉▄▍▋▄▊
4 Years Ago
▅▋▅▇ █▌ █▇█▆▅▄ ▄▉▄▄▍▆▌▍▌ ▆▊▍█▇▄▆. ▍█▆▋▌█ ▍▄ ▆▉▊▊▆ ▅▍▋▍█▋▍ ▇▌█▊ ▋▅▆▍▄▅▍▅▋ ▆▇▄▄█▆▊.
4 Years Ago
Revert friendly anim changes (but keeping loop support)
4 Years Ago
▅▅▋▍▉ ▄▉▇▅ -> ▉▊█▊█▊▋▅▍
4 Years Ago
Remove extra check on SendAllCards since it's redundant: !HasRoundInProgress already covers the extra state.
4 Years Ago
Changed projectile inherited velocity on work cart from 100% to 50%
4 Years Ago
Proc map spawn settings for arid grass
4 Years Ago
4 Years Ago
Physics material farm
4 Years Ago
Created proper spawn populations for arctic biome grass in proc map Tweaked the material that is used by decor snowballs
4 Years Ago
merge from main
4 Years Ago
wip merge fixes & cleanup
4 Years Ago
More files from HDRP. Sorting & material fixes WIP.
4 Years Ago
airfield blend map redo
4 Years Ago
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
4 Years Ago
more manual merge progress
4 Years Ago
Added shore ice spawns to procmap
4 Years Ago
Reducing small rocks densities and it seems overkill in some areas Tweaked train tracks metas fixed heavy LOD popping at airfield helipad
4 Years Ago
rusty car wrecks only spawn on roadside topology part 2
4 Years Ago
enabled the snow cover on the snow small rocks material
4 Years Ago
Fixed looping gesture vm not getting end trigger
4 Years Ago
Merge from slots
4 Years Ago
Merge from main
4 Years Ago
▇▌█ ▇▍▉▅▋▍▋▆▇▅▋.▇▍▇▇▅▇▋▆▇▊█▄▊█▅▆ ▋▊▆▌▊ █▋▍▅▍█ ▅▄ ▌▌▋▄▄ █▌▇▅ ▇▋▄▄█▌▌▌ ▌▊ ▊▊▄ ▉▅▆ ▄ ▍▆▇▆▅ ▍▊▆▉▌▋ (▄▉▄ ▆▍▊▇▉▌▊▍▌)
4 Years Ago
Changing multiplier changes the payout UI on top of the slot machine
4 Years Ago
Show multiplier info in UI
4 Years Ago
Switch slot machine from Standing pose to "Stand Drive" - might fix the strange sitting mount pose that's being seen randomly
4 Years Ago
▋▇▍ ▆▊▅▌▆ ▆▍▉█ ▊▅ ▌▋▆▆ ▄ █▄▄▉ ▌▍▌ ▇▇ ▋▆▍▇▆▋▍▅▉ ▉▇▅▉ ▋▅▆▅ ▇▇▍ ▍▅▋▌▋▋▄▊ ▌▄▆▋ ▌▉ ▉▄▄▅▆▍▆ ▋▆▊ ▍▌▌▇▌▆.▋▊▉
4 Years Ago
Added curves and duration control to handle vm's moving on and off screen for gestures
4 Years Ago
Backporting new effects from HDRP - WIP
4 Years Ago
Add support for looping/endless gestures, applied to surrender
4 Years Ago
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint
4 Years Ago
Add ragdoll parenting to modular car flatbeds
4 Years Ago
scene 2 prefab
4 Years Ago
Icons
4 Years Ago
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
4 Years Ago
Cliff basic tweak / cliff basic snow using particle layer
4 Years Ago
rusty car wrecks only spawn on roadside topology
4 Years Ago
Rebaked swamp hero trees impostors
4 Years Ago
Fixed backface culling for cliff shaders
4 Years Ago
Darkened dirt splat in arid biome to display desire trails better
4 Years Ago
remove workbench at junkyard
4 Years Ago
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways