reporust_rebootcancel

126,896 Commits over 4,109 Days - 1.29cph!

4 Years Ago
rohans latest version of crittermovement shader
4 Years Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
4 Years Ago
Dwellings dressing backup
4 Years Ago
Labs Dwelling spawners collection prefab Setup nested dweller prefabs inside modules and placed spawners
4 Years Ago
Preparations for Underwater labs dwellers
4 Years Ago
Preparations for Underwater labs dwellers
4 Years Ago
Dressing backup - moonpools wip
4 Years Ago
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
4 Years Ago
Submarine speed edit
4 Years Ago
Adjusting sub physics
4 Years Ago
Added MonumentInfo to mountain and ice lake prefabs
4 Years Ago
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4 Years Ago
Adding a collection of steel metal crates made from various other crates and re-skinned
4 Years Ago
Show IO information on crafting UI (same as weapons)
4 Years Ago
Improve submarine stability
4 Years Ago
Merge from fishing
4 Years Ago
Added some help tips when the player fails while fishing
4 Years Ago
Don't allow aiming until a lure is equipped Disable DDDraw Disable fishing UI (for testing)
4 Years Ago
Minor pedal speed tweak
4 Years Ago
A bit more pedal angle
4 Years Ago
Animated duo sub pedals
4 Years Ago
- Renamed PoolVehicle to IPoolVehicle. - Made the submarines an IPoolVehicle. - Removed the wake on trigger enter, IPoolVehicle already covers it. - Made BaseBoat an IPoolVehicle as well, and removed it from Kayak (it's a BaseBoat subclass).
4 Years Ago
Fixed being able to cancel a cast while the successful cast animation is playing, caused some weird animation issues
4 Years Ago
Detail collider trigger detection caused too many issues. Go back to the old way, and just add a small Vehicle World collider on the sub's client side just for detecting water volume triggers. Subs now float reliably in swimming pools.
4 Years Ago
If a sub is sitting in an empty swimming pool and somebody starts to fill it, wake up the rigidbody so that it'll hopefully start to float
4 Years Ago
Let the vehicle detailed physics layer interact with triggers, so it can detect water volumes
4 Years Ago
Use Vehicle Detailed instead of Vehicle World in the swimming pool and paddling pool layer masks for the water volumes. Fixes submarines returning different water level results between client and server when used in a pool.
4 Years Ago
Fix tire calculation working incorrectly, was increasing difficulty incorrectly
4 Years Ago
Ambient underwater herring (needs underwater masking in the shader)
4 Years Ago
Enforce distance checks so the fish doesn't swim too far away while being caught Fixed an issue where movement wasn't properly cancelled while fishing
4 Years Ago
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4 Years Ago
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4 Years Ago
added vertex swim shader materials and updated herring mesh, added fish movemask
4 Years Ago
Animator state changes Item renames
4 Years Ago
Adjusted colliders on the duo sub to match the updated model with higher roof
4 Years Ago
Made TriggerHurt an IServerComponent like the other hurt trigger types, since it's only used on the server side
4 Years Ago
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4 Years Ago
Fixed light offset fuckery in 2 and 3-way moonpools
4 Years Ago
Don't serialize lastDealtDamageTime
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
Cleaned out the old fog fakery
4 Years Ago
dressing backup
4 Years Ago
Fixed unwanted haze inside underwater bases
4 Years Ago
Underwater lab glass with fake fog parameters. Slightly less base water wobble again.
4 Years Ago
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4 Years Ago
Added "Standard Refraction With Fog" shader that works exactly like "Standard Refraction" but adds additional fog to anything that is visible through the transparent object
4 Years Ago
Depth + debugging.
4 Years Ago
Toned down base water wiggle a bit.
4 Years Ago
Removing debug log