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122,296 Commits over 4,048 Days - 1.26cph!

4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Fixed single frame buoyancy issue when a corpse spawns in a WaterVisibilityTrigger NPCDwellings now filter out and add their own dynamic cover/move points if validated Improved HumanNPC aiming behavior HumanNPCs no longer bunch together at the same cover points Fixed lack of impact effects in WaterVisibilityTriggers Profiling
4 Years Ago
Added side tracks to stop transition pieces
4 Years Ago
merge from noise branch and some improvements
4 Years Ago
removed window from workcart door so the door can be interactable.
4 Years Ago
oilrig/junkpile design updates
4 Years Ago
wip listen senses and noise sources.
4 Years Ago
Reapplying 58855 since it was probably not causing any problems after all
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Allow train tunnel entrances to spawn next to desire trails as well as side roads (just not the main ring road)
4 Years Ago
Spawn up to 20 tunnel entrances
4 Years Ago
Fixed bug in PlaceMonumentsRoadside and PlaceMonuments scoring mechanism that would significantly break min / max distance modes Added additional road type modes to PlaceMonumentsRoadside
4 Years Ago
Better tunnel entrance road nodes for slightly more distance to the road itself
4 Years Ago
Slightly better tunnel entrance splat map (still programmer art)
4 Years Ago
Better tunnel entrance terrain anchors
4 Years Ago
Better grid snapping for dungeon entrance
4 Years Ago
Fixed GenerateDungeon edge case where it would introduce an incorrect offset shortly before the end
4 Years Ago
Two new red keycard locations. Inner Site C keycarded.
4 Years Ago
Setup assets for more existing gestures Holster the current weapon when starting a gesture and deploy that weapon at the end of the gesture Added support for specifying the layer of a gesture Fixed up some misconfigured animations on the player animator
4 Years Ago
Comment out the hazard code for now until I fix a next/prev track stack overflow bug Adjust work car speeds again
4 Years Ago
Slow down the work cart top speed
4 Years Ago
Fix badly aligned Workcart cabin colliders
4 Years Ago
Work cart driver takes 50% reduced damage of all types
4 Years Ago
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4 Years Ago
Don't resize player collider when in the work cart seat, it doesn't need it. Remove a couple of no-longer-used glass window vars.
4 Years Ago
Remove work cart window glass entirely (Helk request)
4 Years Ago
Door collider adjustment
4 Years Ago
Show work cart mount option only when looking at the door. A temp box now also "boards up" the window in the door, making the interaction less confusing.
4 Years Ago
Fixed not being able to spin on slot machine if it had scrap in it before the client connected
4 Years Ago
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4 Years Ago
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4 Years Ago
Increase hazard warning min dist so it doesn't trigger when shunting in reverse
4 Years Ago
skin approval
4 Years Ago
Proximity alert improvements and fixes
4 Years Ago
Fixed spins not animating if player dismounts while spin in process Fixed reel positions in the wrong visual location when loading on the client
4 Years Ago
Merge from main
4 Years Ago
Fixed shading of item icons on slot machine UI
4 Years Ago
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4 Years Ago
Slightly lower saturation on FluorescentLightCold.mat
4 Years Ago
Site C lighting and minor layout tweaks
4 Years Ago
Fixed spotlight warm prefab actually having a cool light (?)
4 Years Ago
Shared spline data update
4 Years Ago
Fixed being able to open scrap storage on neighbouring slot machines
4 Years Ago
Reduce the amount of collision damage from train collisions, and increase the force required to derail
4 Years Ago
Raised dismount points slightly so they're not blocked by ground
4 Years Ago
Add train_tunnel_double_switch_a_36m back in so I can use it for testing switched on the train tunnels map. Plus data index edit on 108m track
4 Years Ago
Backlit signs progress