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127,105 Commits over 4,109 Days - 1.29cph!

4 Years Ago
Basic underwater effects
4 Years Ago
More plugging in, tidying up, basic shader uses standard lighting to look a bit better for now.
4 Years Ago
dressing backup extra shelf variant, related prefabs
4 Years Ago
merge from /Submarine
4 Years Ago
Added another station
4 Years Ago
Cleanup
4 Years Ago
Merge from main
4 Years Ago
Unsaved
4 Years Ago
Tag the ocean as sea water!
4 Years Ago
Merge from voiceprops/dlc/playersave
4 Years Ago
Better bait now increases the chance of getting rare fish
4 Years Ago
Part of the way through hooking everything up properly...
4 Years Ago
Description updates Added anchovy, diving fins, water bucket, water bottle as fishable
4 Years Ago
Removed buoyancy height modifier for moon pools, 63180 fixes this in a better way
4 Years Ago
Layer shuffling to stop caustics leaking everywhere
4 Years Ago
dressing backup
4 Years Ago
New wall mounted and floor standing shelves models based on the offce magtapes set
4 Years Ago
Fixed lab door clipping edge case
4 Years Ago
merge from /Submarine (aux)
4 Years Ago
Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
4 Years Ago
dressing backup
4 Years Ago
Copied material parameters of Terrain.v3 to Terrain.v3_Margin
4 Years Ago
Control panels progress / Added WIP meshes and prefabs
4 Years Ago
Forced advanced buoyancy check if more than 10m underwater
4 Years Ago
merge from controlchair
4 Years Ago
dressing backup
4 Years Ago
Steel toilet furniture skin work
4 Years Ago
Some models fixes - visual issues
4 Years Ago
Raise the roof raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
4 Years Ago
Updated left and right footpedal rotation pivots updated duo submarine prefab
4 Years Ago
updated fuel material for the solo sub fuel tank is no longer chrome
4 Years Ago
Long and short torpedoes Materials, textures, lods and prefab setup
4 Years Ago
Added sun and moon underwater god ray color overrides
4 Years Ago
Merge from electrical_qol
4 Years Ago
Module filler prefabs - skin variants
4 Years Ago
Separated moonpool interior from exterior shell meshes Module prefabs update
4 Years Ago
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water Simplified depth calculations in several locations Tag fixups and fish randomisation tweaks
4 Years Ago
Fixed worldmodel glows
4 Years Ago
Hooked up new submarine collision FX
4 Years Ago
Can no longer pick up boom boxes in another player's TC auth
4 Years Ago
Fixed a case where connected speakers would play audio even if they weren't powered NRE fix
4 Years Ago
Hooked up submarine bow wave FX
4 Years Ago
Merge from boomboxsync
4 Years Ago
Add a few radio stations
4 Years Ago
Submarine physics edits. Fix turning not really working when travelling in reverse.
4 Years Ago
- Hooked up prop splash FX. - Show external FX if player is in third person view.
4 Years Ago
Look all fishable item definitions up at runtime, no longer need to add them to the list
4 Years Ago
Disable IsDestroyed assertion completely again
4 Years Ago
Show fishing line during catch success animation, snap end point of line to the fish mouth
4 Years Ago
Added Sardine, Herring