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127,028 Commits over 4,109 Days - 1.29cph!

4 Years Ago
Merge Submarine->HDRP_Art_Backport
4 Years Ago
Cherry pick materials fix
4 Years Ago
Fixed missing material on modular car gibs
4 Years Ago
Fixed sub still turning if rudder input was held when the player dismounted
4 Years Ago
Change sub steering swap threshold to not be at zero, so it doesn't waver when doing zero-speed turns
4 Years Ago
Fix turning sometimes kind of locking up in the subs. Need to implement this better
4 Years Ago
Subs can now get the correct depth under a water surface, even when that surface is a moon pool that's directly above them under the water
4 Years Ago
Turn fish state into an bitmask so the fish can move left and right and away from the player at the same time
4 Years Ago
Use ConVar.Mesh.quality instead of the somewhat deprecated QualitySettings.lodBias
4 Years Ago
Have the max sub external FX distance take LODBias into account
4 Years Ago
Fishing rod no longer marks player as hostile Don't attempt the cast if we don't think it's a valid position client side Water surface logic tweaks
4 Years Ago
Hooking up proper water shaders.
4 Years Ago
Bobber now animates to the water instead of spawning in it
4 Years Ago
Slow the sub down a little
4 Years Ago
Don't show sub FX beyond 100m away
4 Years Ago
Show bobber while aiming Can now adjust cast length by aiming up/down Fixed being able to fish in too shallow water Fixed being able to fish while swimming Don't allow the line to be cast until the aim animation has been completed (fixes a bunch of weird animation issues)
4 Years Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
4 Years Ago
Underwater ambiance FX improvements. Diving googles use the TOD lit shader.
4 Years Ago
Fix water surface collision plane rotation. Remove my old prop bubble FX.
4 Years Ago
Some more submarine FX hook-up work. Also now handling the situation where if you Play() a particle system, then Stop() it, then Play() it again, new particles won't play until all the particles from the previous playing state have run out. Continue playing the particles and start/stop just the emitters.
4 Years Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
4 Years Ago
brown trout
4 Years Ago
Added some quick tables for the cantina and other labs rooms based of existing generic textures Dressing backup
4 Years Ago
Basic underwater effects
4 Years Ago
More plugging in, tidying up, basic shader uses standard lighting to look a bit better for now.
4 Years Ago
dressing backup extra shelf variant, related prefabs
4 Years Ago
merge from /Submarine
4 Years Ago
Added another station
4 Years Ago
Cleanup
4 Years Ago
Merge from main
4 Years Ago
Unsaved
4 Years Ago
Tag the ocean as sea water!
4 Years Ago
Merge from voiceprops/dlc/playersave
4 Years Ago
Better bait now increases the chance of getting rare fish
4 Years Ago
Part of the way through hooking everything up properly...
4 Years Ago
Description updates Added anchovy, diving fins, water bucket, water bottle as fishable
4 Years Ago
Removed buoyancy height modifier for moon pools, 63180 fixes this in a better way
4 Years Ago
Layer shuffling to stop caustics leaking everywhere
4 Years Ago
dressing backup
4 Years Ago
New wall mounted and floor standing shelves models based on the offce magtapes set
4 Years Ago
Fixed lab door clipping edge case
4 Years Ago
merge from /Submarine (aux)
4 Years Ago
Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
4 Years Ago
dressing backup
4 Years Ago
Copied material parameters of Terrain.v3 to Terrain.v3_Margin
4 Years Ago
Control panels progress / Added WIP meshes and prefabs
4 Years Ago
Forced advanced buoyancy check if more than 10m underwater
4 Years Ago
merge from controlchair
4 Years Ago
dressing backup
4 Years Ago
Steel toilet furniture skin work