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133,567 Commits over 4,293 Days - 1.30cph!

5 Years Ago
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5 Years Ago
Changed demo.splitmegabytes default value to 200 (from 100)
5 Years Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
5 Years Ago
Fixed trails being too thin and jagged on sand (looks bad)
5 Years Ago
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5 Years Ago
Ignore EAC auth for spectator client (they need a password only the server owner would know)
5 Years Ago
Cleanup
5 Years Ago
cost tweaks
5 Years Ago
reactive target now require a hammer to pickup
5 Years Ago
Fixed some placement and ground watch issues
5 Years Ago
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5 Years Ago
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5 Years Ago
Cleanup
5 Years Ago
Update icon
5 Years Ago
Fixed top section gibs appearing for every piece of the elevator
5 Years Ago
Updated ground watch layer to include deployed
5 Years Ago
Disable update loop on elevator when it's not actively moving
5 Years Ago
Animate lift buttons
5 Years Ago
Better LOD values for elevator buttons
5 Years Ago
Fixed lift cable not animating Added ground watch components to elevator
5 Years Ago
Remove unused parent entity
5 Years Ago
Hopefully fixed thrown explosives getting parented to disabled parents on the client
5 Years Ago
Remove some unused logic
5 Years Ago
Expanded bullet penetration bounds on shaft sides
5 Years Ago
Doubled crush damage
5 Years Ago
File cleanup
5 Years Ago
Merge from main
5 Years Ago
Particle scene
5 Years Ago
Fixed weird splash sub-particle count spikes on rain.
5 Years Ago
Missing mat
5 Years Ago
Clouds cover auroras now + other smaller iterations
5 Years Ago
Fix windmill not rotating to the wind direction
5 Years Ago
Some more stuff for building
5 Years Ago
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5 Years Ago
Fix server build
5 Years Ago
Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
5 Years Ago
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5 Years Ago
Disable AnimatorLOD in spectator builds Disable occlusion culling when the render controller initializes
5 Years Ago
Hide spectator from snapshots Disable foliage and decor refresh because they don't get rendered Move the sky so it doesn't render weird
5 Years Ago
Update LODs when rendering CCTV, validate images properly too
5 Years Ago
Updated IO socket positions to match new model
5 Years Ago
progress + prefabs
5 Years Ago
mission progress
5 Years Ago
Add support for multiple job assignments per client
5 Years Ago
Stripping down the CCTV render code
5 Years Ago
Close the game when the spectator client disconnects, if it auto connected to a server
5 Years Ago
Spawn spectator players in the sky (with noclip+god mode)
5 Years Ago
Build config for spectator client Fix issues with connecting using the spectator build
5 Years Ago
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5 Years Ago
more event work