133,206 Commits over 4,293 Days - 1.29cph!
▄ ▄▊ ▄▇▉▇▅▅▄▉█ ▅▉▉ ▍▄▍▍▌▇▍
[D11] Optimised Flame turret fire particles.
[D11] Optimised Flamethrower fire particles.
▍ ▇█▋▊▇▊▄ ▇▌▅▋▍█▇▆▉▅ ▌ ▉▊██▋▅█▋▋▍▉ ▇▇▍▇▍▊▇▆▇▍ ▌▊▍▅▍▋▄ ▇▊▌▍▄▍ █▆█▍▋▊▅▊ ▌▅▌ █▋▋▉▉▋▍ ▆▌▌▋▍▉▆ ▌▇██▅▅▉▇█ ▉▅█▊ ▉▊▅▇▄ ▉▄▊▅▄█▋ ▌▌ ▊▅▅▋
[D11] Rotation fix for Range Halls at Launch Site
[D11] + Overhauled the wooden cabins in the bandit camp
[D11] Extra Terrain Materials
[D11][Art][#3521] Terrain gradually gets darker
[D11] Optimised Hobobarrel fire particles.
more driver position /seat /dashboard tweak
[D11] Reduced the size of the Prevent_building blockers in the launch site
[D11] Lock position on wooden door fixed
[D11] Even more Z fighting Fixes
[D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
[D11] Optimised large furnace fire particles.
[D11] Trainyard SLOD textured + Distances changed
mine material tweaks
adding some extra texture maps to ensure old style shaders look good
[D1] Optimised furnace fire particles.
updated collider of timbermine entrance justincase'
timbermine entrance model has more forgiving padding to attach cliffs to
Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
[D11] Reduced the size of the Prevent_building blocker in the trainyard adjusted the Prevent_building blocker in the airport
[D11] Fixed issue with road piece spawning twice
[D11] Fix for Incorrect Fuel Engine Materials + Z fighting in Industrial_bld_d
Qualities are now calculated correctly and instantly when a seed is planted into a planterbox, instead of having a null planterbox until the first tick because of the parent not being set by that point.
Updated farming save.
[D1] Optimised BBQ fire particles.
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
[D1] Optimised fireplace fire particles.
[D11] Jumper Rotation Fix
SavasIsland_new Cave entrances manual cliffs dressing
adjusting seat and driver positions
▍ ▌▇▍▌▅ ▄▄▊▌▆ ▌▇▉▅▉▅ ▊▉▋█▅▊ ▊▉▌▅ ▆▆██ ▆█▆▌▊▆ ▌█▌▉▌▊▍▊ ▆ █▉▅▋▊▇▉▅ ▄▋▅▊▇ ▍▍▋▋▅█▍
Pedal max angle change from 90° to 75°
Animate speedometer and fuel gauge
Animating both accelerate and brake. Packing data to the client in a combined float. Protocol++.
Accelerator pedal now IK animated
Attach feet to accel/brake pedals
▊▌▇▋▇▇▉▄ █▅▍ ▄█▇▅▆▍█▇ ▌▅▋▍▅▊█▉▄ ██▋▊█▍▇▅▍ ▄▋▅ ▌▄▌▋▇█ ▄█▅██▌▆▄▄▍ ▍▅▅▍ ▌█▉ ▄█▆ ▉▉▍▍▇▍▋▅▄▄ ▌▅▌▅█▅
Fixed steering wheel interaction issues in vehicles with multiple steering wheels/drivers
Explosion 3 high/low renders & scene backup