reporust_rebootcancel

132,569 Commits over 4,262 Days - 1.30cph!

7 Days Ago
quick_craft_improvements -> main
7 Days Ago
Minor quick craft button cleanup
7 Days Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
7 Days Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
7 Days Ago
merge from main
7 Days Ago
merge from crosshair_button_release
7 Days Ago
Fix the crosshair preview buttons triggering on pressed instead of released
7 Days Ago
Merge from space_station_weapon_skin
7 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
7 Days Ago
Cherrypick from 139797
7 Days Ago
Cherrypick from 139793
7 Days Ago
Merge from main
7 Days Ago
Merge from naval_update
7 Days Ago
Added admire sounds to the salvaged axe
7 Days Ago
Convert seq_num uint → int
7 Days Ago
rebase on main
7 Days Ago
Merge from main
7 Days Ago
Merge from naval_update/industrial_optim
7 Days Ago
Formatting fixes
7 Days Ago
Rework buffer transfers, all tests now pass
7 Days Ago
Remove unused method PurchaseUpkeepTime(float)
7 Days Ago
Fixed a bunch of tests, buffer transfers still failing
7 Days Ago
merge from solarpanel_tests
7 Days Ago
Added solar panel tests Minor SolarPanel class cleanup
7 Days Ago
Merge from naval_update
7 Days Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
7 Days Ago
merge from fix_console_thread_cancel -> main
7 Days Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
7 Days Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
7 Days Ago
First iteration of easel bars adjusting for painting size, clean up code
7 Days Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
7 Days Ago
merge from main
7 Days Ago
Fix water collision jobs in buoyancy throwing exceptions due to temp allocator use.
7 Days Ago
hotreload_serialization_fix_2 -> main
7 Days Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
7 Days Ago
Compile fix
7 Days Ago
Re-apply Jarryds changes on 112808, 112812 and 112814
7 Days Ago
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
7 Days Ago
Subtract 139721
7 Days Ago
Compile fixes after deleting the convar
7 Days Ago
Quick craft menu shows skins again so you know what skin you are crafting
7 Days Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore
7 Days Ago
Update: started on ShouldParentEntitiesJobs (incorrect name) - Simplified ShouldParentEntities (also incorrectly named) Converted CheckForObjUnderFeet to burst jobs, need to do IsClipping internals next (needs a bunch more on the GamePhysics side) Tests: none, not ready
7 Days Ago
Update: GamePhysics.TraceRays now supports ignore entities - Added TraceRealmRays (not unit tested, will do that tomorrow) - Added unit tests for TraceRays - TraceRays skips sorting if maxHitsPerTrace is less than 2 Tests: unit tests
7 Days Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
7 Days Ago
naming updates
7 Days Ago
Further optimize GetBuoyancyWaterInfoBatched, let topology queries run in burst(no batch yet), batch water ignores.
7 Days Ago
animator naming update
7 Days Ago
paintball file naming and cleanup
7 Days Ago
paintball viewmodel prefab fixes, re-exported anims