reporust_rebootcancel

114,198 Commits over 3,959 Days - 1.20cph!

3 Days Ago
blackboard model materials and textures
3 Days Ago
Export test results in the server directory
3 Days Ago
Added cancel command, to cancel the current test run
3 Days Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
3 Days Ago
Split server and client tests correctly into different folders Compile fixes
3 Days Ago
Generate json results after each test run Cleanup
3 Days Ago
moved handcar under trains folder
3 Days Ago
reverting scene changes from merge that look unintentional
3 Days Ago
merge from horse2_fixes/handling
3 Days Ago
merge from handcar
3 Days Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
3 Days Ago
First pass piping update data (similar to IO tool)
3 Days Ago
Created farming inventory loadout Chickens can eat and drink
3 Days Ago
Added server.fillChickenCoop command
3 Days Ago
Hook up sunlight tracking
3 Days Ago
Refactors for future content Added sunlight stat
3 Days Ago
First pass new model setup
3 Days Ago
Merge from main
3 Days Ago
Protobuf
3 Days Ago
Merge from parent
3 Days Ago
Unsaved assets
3 Days Ago
Added a slight delay before items start moving
3 Days Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
3 Days Ago
Placeholder effects
3 Days Ago
ServerInit. Nicer placement.
3 Days Ago
Movement fixes
3 Days Ago
Merge from main
3 Days Ago
Fixes
3 Days Ago
Prefab and settings tweaks
3 Days Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
3 Days Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
3 Days Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
3 Days Ago
bunkbed added fbx, prefab and setup deployable object
3 Days Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
3 Days Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
3 Days Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
3 Days Ago
Initial prefab setup
3 Days Ago
Offset item positions
4 Days Ago
More debug drawing
4 Days Ago
Some hackweek as fuck wip code/tests
4 Days Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
4 Days Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
4 Days Ago
merge from entity_scale -> hackweek_modding_improvements
4 Days Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
4 Days Ago
Faster and cleaner AND switch tests
Rin
4 Days Ago
Floor netting item setup gameplay proof of concept
4 Days Ago
Door controller server tests
4 Days Ago
Fixed some old failing tests New test utils, code cleanup
4 Days Ago
merge from main
4 Days Ago
Show send message option if one of your Discord friends who you don't have on Steam sends a game message too