114,202 Commits over 3,959 Days - 1.20cph!
Door controller server tests
Fixed some old failing tests
New test utils, code cleanup
Show send message option if one of your Discord friends who you don't have on Steam sends a game message too
Add a send message option in the chat message context menu
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3)
- Increase a Nucleus's XP when honeycomb is created
- Swapped Nucleus to use ItemMod
- Created Nucleus Information Panel
- Display Raw Nucleus XP if it has any
- Comments added to Tree Entity changes
- Lootpanel added to GameUI
▌▅▌▍▇▌▌▄▆▉▆▌▌ ▅▅▆▍▌▆ ▇▋▋ ▍▆▍▌█▌█▅▇ ▇▇▍▊ ▇▉▍▇▌█▌ ▊▌▇▌▍.▇▊▌ ▄▅ ▊█▋▄▆▊▄ ▉█▍▉ ▅▆▌▉▍█▌ ▋▄▉▇ ▍▍ ▄▅▍ ▄▌▄▆▊▄▆▊▌▅
▉▅▌ ▍▋██▆▉▊ █▇▄▌▋ ▄▄▊▆▉ ▌▄▅▊▍▊▇▋▍▄▍ ▆▊ ▋▌▋▌▅▋▍█▊▉█▉▋▌▆█▉▄▉█▇▇▉
Some basic handling for full containers, this will need more work
Hopper now harvests everything from corpses
WIll take all items from a ResourceDispenser (animals and players)
Will take all items from any inventories (players)
Abstract hopper behaviour into new IHopperTarget interface
Implement in BaseCorpse
Misc prefab setup, guide meshes, icon
Fixed door controller side inputs adding active usage to batteries
When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input
Fixed the exact same bug with industrial conveyors
█▉▋ ▉▅▍▊▄▆▊ █▇▌▌ ▍▆▆▍▌ ▅▊▋▆▊█▉ ▋▍ ▄▆█▅▍▉▄ ▊▆▄▉ ▋▅▇▉ ▄▌▋▉
▇▇▍ ▋▇█▌▄▋▆█▆ ▄▋▅▋ ▉█▊▊▅▌▉ ▆▄▍▆█.▍▄▍ ▄▇ █▊█▍▆▌▉ ▄▆▆▉ ▋▆▅▄▊▅▋ ▅▅▇▋ ▉▋ ▊▊▇ ▅▇▄▋▆█▍▊▄▊
▋▆▉ ▅▉▌▊▍▉▋ ▌▆▋▋▆ ▌▍▍▊▅ ▋▇▉▉▇▊▆█▇▇▇ █▍ ▍▇█▉▍▌▍▍▋▅▍▉▍▉▆█▇█▄▄▍▍█
Reserialized tech trees to fix "total cost" not working
Toggled 'import animation' on RustPlayer.fbx
Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
Tweaked static ballista deploy volumes and dismount pos
Color corrected all trumpet trees
Reexported trumpet trees with AO (AO got deleted by mistake)
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
▉▍█▉▉▆▅█▌▊█▉▋ ▍▊▇▆▅▆ ▌▅▅▄▄▉▇▇▅▌▍ █▅▆ ▄█▌▉▄▇▄▉ ▅▊▌▌▄▄ ▌▆▅▍ ▇▆▇▋▇▌▇▍ ▆▍ ▍▊▍▆▇▆▋█▌
Static ballista mount/dismount sounds
█▇▄ ▄▊▉▆█▊▍▍▍█▍ ▆▅▇ ▍▆▄▌▊▋▇▇ ▄▊▍▆▇▋ ▉█▍▋ ▋▌▋▍▌▄▉█ ▊▌ ▇▇▋▄▍▋█▋▍
removed walks (doubled up jogs) in player animator for more responsive movement
merge from main/horse2_fixes/handling
Increased minimum air time before ragdoll
Increased collision damage threshold to trigger ragdoll
Less gravity and higher minimum airtime before taking fall damage
Tweaked turn speed when holding ctrl
Tweaked head movements
Added a gametip mentioning the new horse controls (ctrl for sharper turns)
Also added to the loading screen tip pool
crocodile turns and sprint anims edited
▊▍▉▌▍█▉▍ ▋█▌.▆▄▄▋▋▄▊▌ ▆▌ ▍▅▄▌▇▋▊▅▆▅▊ █▊▉▄█ ██ ▇█▇▍▍▌▄▆▉▉ ▍▄▋▌▌▇ (▊▋█▄▉▊▌▌▉▆▆ ▌█▉ ▊▇ ▉▆█ ▋█▄▆▅▋ ▅▆▄ ▅▆█▋▉▆▌▇▍█▍▊ ▊▉▇▋▊▆ ▋▍ ▌▊█▉▇▅▌▊▉▆▆, ▇█▋ ▊▇▋█▆▆▋ ▇▇▅▇ ▌▅▍▋█▉▉▇▆)
- ▆▉▌▍ ██▇▆▋ ▋▆ ▉▅▌▌▄▍▅▄▉▆ ▉▇▆▆ ▉▄▍ ▍▄▊▊▄▆▉▅▉ ▌▄ ▌▌▉ ▉▉▌▋▊ ▆▄▊▉ █▉▌▄ ▋▆▉▋▌▇█▆▊▄▉█▍, ▆▋▉▅▄▅▊ ▊▍▋█ █▍ ▋▍▆▉▆▅ ▆▆▌▌▍▅▆██ ▆▌▉▆▇▋ ▄ ▆▅▇▇▇▅ ▇▋▉▄▆▍▊█▄▅.▌█▆▋█▍▉▍▌▋
- ▆█▄▆ ▅▄ ▆▊▊ ▅▅▌ ▌▄▌▄▇▍▌▆ ▋▍▅▋ ▋▌ ▄▍▊▇▉▇▉▊ ▍▌▊ ▇▌▆ ▋▍▌▍▍▍▉.▆▌▇▉▊▅▉▍▆▆▇▉▇▄▆▄▇▉, ▌▆▆▅ ▍▇ ▄▄▊▉▋▅▆▌▋ ▆▌ ▅▇▋▍
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
Tweaked in-place turning behaviour
Decreased gait progression interval when holding shift
Updated default spine offset as derived from idle animation
reduced material usage
updated chicken coop mesh
Reduced the number of draw calls needed per environment volume from 3 to 2
Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
- 100% chance for natural beehive to spawn on oak_c (just for testing)
- Honeycomb worldmodel fixes
- Added ability to change tree additive rotation
- Better handling on death of the tree
- Natural hive drops two sets of honeycomb
Manifest update for new items.
Egg icon.
▋▇▆▌▇▌▄ ███▍█▄▆ █▌ ▄▌▇ ▌▇▇ ▍█▄▅█▌▌▍ ▅▊▋▅▌▆▋▉▅▉ ▍▅▄▌▌▇▋▆▊ █▋ ▅▄▄ ▉██▌▌ ▅█▅▉█▆▆▊▍
Setup 8 pie types: Items, recipes, pie VM settings.
Added them to recipe list.