reporust_rebootcancel

114,202 Commits over 3,959 Days - 1.20cph!

4 Days Ago
Door controller server tests
4 Days Ago
Fixed some old failing tests New test utils, code cleanup
4 Days Ago
merge from main
4 Days Ago
Show send message option if one of your Discord friends who you don't have on Steam sends a game message too
4 Days Ago
Add a send message option in the chat message context menu
4 Days Ago
merge from main
5 Days Ago
Missing files
5 Days Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
5 Days Ago
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5 Days Ago
Merge from main.
5 Days Ago
Some basic handling for full containers, this will need more work
5 Days Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
5 Days Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
5 Days Ago
Merge from main
5 Days Ago
Misc prefab setup, guide meshes, icon
5 Days Ago
Merge from main
5 Days Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
5 Days Ago
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5 Days Ago
Reserialized tech trees to fix "total cost" not working
5 Days Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
5 Days Ago
Tweaked static ballista deploy volumes and dismount pos
5 Days Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
5 Days Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
5 Days Ago
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5 Days Ago
Static ballista mount/dismount sounds
5 Days Ago
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5 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
merge from main/horse2_fixes/handling
5 Days Ago
Fixed hitbox system
5 Days Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
5 Days Ago
Tweaked turn speed when holding ctrl Tweaked head movements
5 Days Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
5 Days Ago
crocodile turns and sprint anims edited
5 Days Ago
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5 Days Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
5 Days Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
5 Days Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
5 Days Ago
Updated default spine offset as derived from idle animation
5 Days Ago
reduced material usage updated chicken coop mesh
5 Days Ago
Reduced the number of draw calls needed per environment volume from 3 to 2
5 Days Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
5 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
5 Days Ago
Manifest update for new items. Egg icon.
5 Days Ago
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5 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.