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140,835 Commits over 4,383 Days - 1.34cph!

2 Days Ago
Enable single frame parenting for AK mag drop effects
2 Days Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
2 Days Ago
Don't set process affinity in editor if running batch mode
2 Days Ago
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2 Days Ago
2 Days Ago
Protobuf for upkeep
2 Days Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
2 Days Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Fix priority on apartment scene menu item
2 Days Ago
fixed normals on flame turret guidemesh
2 Days Ago
Remove using as well
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Unity Editor compile fix
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
2 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
2 Days Ago
merge from main
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
WIP setting up dart board prefab
2 Days Ago
Second set of fixes - fake inventory compile errors
2 Days Ago
Compile fix - swap to using flags
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
Clear hover over button fixes
2 Days Ago
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2 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
2 Days Ago
- Final style changes - Added suggestions area in admin panel
2 Days Ago
Updated sprint anim (test)
2 Days Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
2 Days Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
2 Days Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
2 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
2 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
2 Days Ago
Potential fix for scientists not spawning on cargo
2 Days Ago
Fix minor typo in WhatUsesThis
2 Days Ago
Merge fixes.
2 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
2 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
2 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
2 Days Ago
simplified encryption again
2 Days Ago
Simplify encryption
2 Days Ago
Merge from main
2 Days Ago
All remaining monument fixes.
2 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
2 Days Ago
merge from playerboat_droppeditem_parent_fix
2 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed