reporust_rebootcancel

114,164 Commits over 3,959 Days - 1.20cph!

2 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
2 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
2 Days Ago
Added and assigned what icon
2 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
2 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
2 Days Ago
launch site factory trees set dressing
2 Days Ago
Wow, it works -Fixed orientation issues
2 Days Ago
merge from ballista_fixes
2 Days Ago
merge from shield_fractional_fix
2 Days Ago
merge from fix_tech_tree_total_cost
2 Days Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
2 Days Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
2 Days Ago
vending_stats_fixes_3 -> main
2 Days Ago
Fix wildly inflated vending stats sold amounts
2 Days Ago
small vehicle editor fix to not spam assert errors when no mount points are set
2 Days Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
2 Days Ago
blackboard model materials and textures
2 Days Ago
Export test results in the server directory
2 Days Ago
Added cancel command, to cancel the current test run
2 Days Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
2 Days Ago
Split server and client tests correctly into different folders Compile fixes
2 Days Ago
Generate json results after each test run Cleanup
2 Days Ago
moved handcar under trains folder
2 Days Ago
reverting scene changes from merge that look unintentional
2 Days Ago
merge from horse2_fixes/handling
2 Days Ago
merge from handcar
3 Days Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
3 Days Ago
First pass piping update data (similar to IO tool)
3 Days Ago
Created farming inventory loadout Chickens can eat and drink
3 Days Ago
Added server.fillChickenCoop command
3 Days Ago
Hook up sunlight tracking
3 Days Ago
Refactors for future content Added sunlight stat
3 Days Ago
First pass new model setup
3 Days Ago
Merge from main
3 Days Ago
Protobuf
3 Days Ago
Merge from parent
3 Days Ago
Unsaved assets
3 Days Ago
Added a slight delay before items start moving
3 Days Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
3 Days Ago
Placeholder effects
3 Days Ago
ServerInit. Nicer placement.
3 Days Ago
Movement fixes
3 Days Ago
Merge from main
3 Days Ago
Fixes
3 Days Ago
Prefab and settings tweaks
3 Days Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
3 Days Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
3 Days Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
3 Days Ago
bunkbed added fbx, prefab and setup deployable object
3 Days Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category