reporust_rebootcancel

139,213 Commits over 4,352 Days - 1.33cph!

Yesterday
Fix FoliagePlacements when using MeshRootTerrain
Yesterday
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
Yesterday
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
Yesterday
Merge from parent
Yesterday
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
Female head UVset updates
Yesterday
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable
2 Days Ago
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated
2 Days Ago
fix sky compositing regression
2 Days Ago
Merge from projectile_visibility_fix
2 Days Ago
Fix projectile effects instigated by other players spawning under the map
2 Days Ago
FX/lighting prefab.
2 Days Ago
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2 Days Ago
Updated UVsets on FemaleAverage LODs for hair caps
2 Days Ago
Update branch - Fix download_server_list command not passing whether to include empty servers or not
2 Days Ago
kiosk signs
2 Days Ago
merge from main -> fix_server_browser_compression
2 Days Ago
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2 Days Ago
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2 Days Ago
merge from overfishing
2 Days Ago
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2 Days Ago
comment out ddraw for compiler issue
2 Days Ago
merge from qol_bug_report_config -> main
2 Days Ago
up default time to 30min
2 Days Ago
Clean: simplify sync from flying cache back to players Tests: none, trivial change
2 Days Ago
Include client.cfg when making a bug report to help when looking into the bug reports
2 Days Ago
Clean: annotate AreFlying jobs with context comments - got rid of ref and added ReadOnly in a couple places Tests: compiles
2 Days Ago
merge from main
2 Days Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
2 Days Ago
merge from fix_network_profiling_broadcast -> main
2 Days Ago
Add toast message is area is overfished
2 Days Ago
Merge from monument_notification_sounds
2 Days Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
2 Days Ago
Changes to server gameplay event notifications: - All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before - Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs - Player and event must both be inside/outside the deep sea for the player to be notified of that event - Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only - Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
2 Days Ago
merge from deep_sea_sleeping_bag -> main
2 Days Ago
Codegen
2 Days Ago
Window atlas update
2 Days Ago
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2 Days Ago
merge from main -> deep_sea_sleeping_bag
2 Days Ago
Merge from main
2 Days Ago
Fix spacing of sleeping bag separator
2 Days Ago
Include hidden redirect items in the tests for inventory sounds
2 Days Ago
Split off interior of rentable shop A (wip)
2 Days Ago
Bowless Crossbow - missing changes
2 Days Ago
Bowless Crossbow - updated viewmodel, WIP textures
2 Days Ago
fix bounds after downscale + snapping changes