reporust_rebootcancel

114,208 Commits over 3,959 Days - 1.20cph!

6 Days Ago
Reduced the number of draw calls needed per environment volume from 3 to 2
6 Days Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
6 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
6 Days Ago
Manifest update for new items. Egg icon.
6 Days Ago
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6 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
6 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
6 Days Ago
merge from main/horse2_fixes
6 Days Ago
Skeleton compile fix
6 Days Ago
edited tiger run 180 left and right anims and updated prowl fire anim
6 Days Ago
merge from main/horse2_fixes
6 Days Ago
Compile fix, don't use Skeleton to reset bone pos for now
6 Days Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
6 Days Ago
Moved the deferred indirect lighting pass into its own class
6 Days Ago
merge from main/horse2_fixes
6 Days Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass
6 Days Ago
Bugfix: Make sure WaterLevel tests run full simulation path during unit testing Previously it was earlying out during GetWaterLevel Tests: ran the new tests, they report an issue that I need to fix
6 Days Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
6 Days Ago
Restored horse animation speed reset when exiting ragdoll
6 Days Ago
Test item tweak
6 Days Ago
More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.
6 Days Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
6 Days Ago
Fixed a bug with using a pre-culled volume list when creating the environment volume compute buffer
6 Days Ago
Don't start attacks or hazzards when dead
6 Days Ago
Zero the Y when calculating look forward
6 Days Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
6 Days Ago
Update: missing meta files from merge Submitting for now, but should nuke once back on main Tests: none, trivial change
6 Days Ago
Merge: from main - Skipping a couple meta files for empty folders, will submit them separately Tests: booted editor for import
6 Days Ago
Setup hiss anim state, trigger it.
6 Days Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
6 Days Ago
exported snake hiss anim
6 Days Ago
chicken coop progress
6 Days Ago
cookingv2 -> bees
6 Days Ago
main -> cookingv2
6 Days Ago
merge from ballista_reload_fix
6 Days Ago
Attack (placeholder) sound and events.
6 Days Ago
merge from store_medieval_pack
6 Days Ago
Improve fluidity of tiger combos, remove weird pause before running away
6 Days Ago
merge from vending_stats_protection
6 Days Ago
merge from batteringram_fuel_protection
6 Days Ago
merge from vending_stats_fix_3
6 Days Ago
merge from horse_gravity_fix
6 Days Ago
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6 Days Ago
Better LOD settings
6 Days Ago
Make tiger flee after attacking if the player managed to injure it during its charge
6 Days Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
6 Days Ago
merge from main
6 Days Ago
Removing unnecessary memory allocations from the EnvironmentVolumeStencilPass class
6 Days Ago
merge from clothing_items_dissapearing_fix
6 Days Ago
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