reporust_rebootcancel

129,188 Commits over 4,232 Days - 1.27cph!

7 Days Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
7 Days Ago
merge from rpg_storepage
7 Days Ago
merge from deepsea_terraintexturing_leak
7 Days Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
7 Days Ago
Updated RPG store video
7 Days Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
7 Days Ago
RPG steam icon
7 Days Ago
Fixed RPG store page using the wrong atlas
7 Days Ago
HeavyPlatePants repose/lods
7 Days Ago
HeavyPlateJacket repose/lods
7 Days Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
7 Days Ago
merge from engine_improved_fuel_access
7 Days Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
7 Days Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
7 Days Ago
merge from floating cities
7 Days Ago
merge from naval update
7 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
7 Days Ago
Merge from parent
7 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
7 Days Ago
Merging main to main/fpbuild_jenkins
7 Days Ago
Updating flare rig joints
7 Days Ago
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7 Days Ago
FC barge 3600/4200 shadow proxies
7 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
7 Days Ago
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7 Days Ago
Merge from main_merge_31_oct_try_again
7 Days Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
7 Days Ago
Fixed wonky 3P chainsaw orientation.
7 Days Ago
Merge from shiplighting
7 Days Ago
Merge from foliage_instancing
7 Days Ago
Merge from (parent) naval_update.
7 Days Ago
Added lighting to the 4 variants with bespoke tweaks.
7 Days Ago
Spotlight.on.cool flare tweak.
7 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
7 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
7 Days Ago
Merge from foliage_swap
7 Days Ago
Merge from main
7 Days Ago
Override the lerp, not the position
7 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
7 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
7 Days Ago
material color tweak to better track the unoptimised original look
7 Days Ago
First WIP prototype for component displaying box skins
7 Days Ago
fixed interior props cull group being disabled (was temporary)
7 Days Ago
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7 Days Ago
added walkway A ambience files
7 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
8 Days Ago
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8 Days Ago
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8 Days Ago
heavy_helmet_overlay_fix -> main
8 Days Ago
Fix binoculars + the heavy helmet from rendering weird