reporust_rebootcancel

126,745 Commits over 4,109 Days - 1.29cph!

1 Year Ago
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1 Year Ago
ScrapTransportHelicopter prefab fixup part 1
1 Year Ago
Mostly set up ability to buy attack heli from Air Wolf compound
1 Year Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
1 Year Ago
Merge Main -> Attackhelicopter
1 Year Ago
Parachute straps now properly attach to player's back (temp until more final art)
1 Year Ago
Merge from main
1 Year Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right
1 Year Ago
Rewrote "MeshScheduler" into 5+ different classes and split responsibilities Replaced block allocator with fixed size cell allocator Refactored tons of code to make it readable, organized and reliable
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are
1 Year Ago
Optimized textures Mat polish
1 Year Ago
Set icons for the nexus join modal
1 Year Ago
Demo recording thread safety
1 Year Ago
Updated LODS for Pipe Wrench and Spanners Renamed Spanner Textures to match naming convention Changed LODing Method on specific Spanners
1 Year Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table
1 Year Ago
Merge from main
1 Year Ago
Moving more stuff to textures.split.split.bundle (test)
1 Year Ago
Inner/outer consistency stuff Initial extra bloom
1 Year Ago
merge from main
1 Year Ago
merge from WorldModels
1 Year Ago
HE lingering smoke
1 Year Ago
merge from main
1 Year Ago
merge from industrial_grade_upgrade
1 Year Ago
merge from /main/nuclear_missile_silo/flyby
1 Year Ago
merge from weapon_racks
1 Year Ago
protobuf gen
1 Year Ago
merge from main
1 Year Ago
Fix ground check for weapon stand
1 Year Ago
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from community_ui_scaling_fix
1 Year Ago
Expose beltScrollSpeedMultiplier on mining quarry
1 Year Ago
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1 Year Ago
Fixed emoji rendering in read only input fields Added emoji support for the clan announcement and member details text fields (no autocomplete or galleries but the raw text input is supported)
1 Year Ago
Add `force_lod_level` convar to force the culling system to only accept certain LOD levels (and bypass culling for them) to narrow down why certain LODs are disappearing "randomly" Store LOD level of each mesh in `InstanceLODState` Still debugging mesh culling randomly breaking
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Added detailed colliders so that parachutes can be shot at
1 Year Ago
Show parachute health on HUD Client compile fix
1 Year Ago
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
1 Year Ago
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
1 Year Ago
Added extra collider to tugboat roof to prevent clipping through during sinking
1 Year Ago
Better animation transition if the player cuts their parachute while the deploy is in process Parachute.bypassRepack convar bypasses the pickup duration Added drag to the unpacked parachute so it falls a bit nicer Fixed condition not getting applied properly
1 Year Ago
Scroll _DetailBlendMaskMapScroll and _DetailAlbedoMapScroll on belt
1 Year Ago
Secondaries for 25mm impact.