reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Correctly mark all LODComponent as dynamic on parented entities
2 Years Ago
Cherry picked 83914 => Fixed shadow shader issue
2 Years Ago
Fixed above ground pool broken shader
2 Years Ago
With matricies but still the same broken positions!
2 Years Ago
Reapply missing animator changes for torch extinguish/ignite animations
2 Years Ago
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
2 Years Ago
Fixed shader shadow issue
2 Years Ago
merge from /media_projects/2023_06/
2 Years Ago
server + client compile fix
2 Years Ago
merge from save239
2 Years Ago
ferry terminal loot pass
2 Years Ago
media_projects/2023_06
2 Years Ago
Cine diversuit mesh compression fix
2 Years Ago
Merge from save239
2 Years Ago
Backups
2 Years Ago
Outdated prefabs del
2 Years Ago
merge from save239
2 Years Ago
Fix helmet fix applied in 83901 not working on second helmet variant
2 Years Ago
Reapply 83883 manually
2 Years Ago
Subtract 83898
2 Years Ago
merge from aux2
2 Years Ago
Merge from diversuit
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Added global.overrideOceanEnvironmentLerp admin command to allow finer control over ocean depth environment effects (light dimming, fog, etc) -1 = Normal gameplay 0 = Bottom of the ocean 1 = Surface conditions
2 Years Ago
Updated view model renderers again
2 Years Ago
Cherrypick 83891
2 Years Ago
Merge from save239
2 Years Ago
Prefab + scene fix
2 Years Ago
Fixed rain rendering underwater.
2 Years Ago
Exposed a new set of cinematic underwater parameters, underwater effects will use the params when underwater_cinematic is set to 1 (setup is almost identical to the admin mode but with the water line rendering properly)
2 Years Ago
Fixed conveyor screen not showing item transfers if the item is being stacked in the output container
2 Years Ago
Merge from main
2 Years Ago
Media base from ferryterminal_media
2 Years Ago
Cam anims dir
2 Years Ago
Merge from save239
2 Years Ago
Got it "working" again Job system runs on main thread til we figure out NativeList Fix building blocks & prefabs not registering Warmup prefabs in the editor manually based on network updates
2 Years Ago
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles Had to just disable the head mesh due to skinning differences compared to the original hazmat
2 Years Ago
merge from modding_prefabs
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from egg_suit_lod_fix
2 Years Ago
merge from nvg_canvas_scale_fix
2 Years Ago
merge from save239
2 Years Ago
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work
2 Years Ago
Rewrote the code that determines what conditional model(s) to show based on grade, skin & modelState Fixed prefabs that are no longer SingletonComponents
2 Years Ago
merge from save239
2 Years Ago
network++
2 Years Ago
merge from diversuit
2 Years Ago
merge from water5_final