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124,057 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
2 Years Ago
Merge from main
2 Years Ago
Run codegen after merge
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Added a couple of additional null checks to (per errors on Facepunch SEA1)
2 Years Ago
Reverted accidental TerrainMeta changes from 85561
2 Years Ago
F15 flare FX
2 Years Ago
Atlas for flares. Scene backup.
2 Years Ago
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2 Years Ago
Contrail & flare progress backup
2 Years Ago
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2 Years Ago
Show loot panel when backpacks other than your equipped one are selected
2 Years Ago
quick retexture of the m39
2 Years Ago
Reduced screwdrivers texture resolution to 1024
2 Years Ago
Reduced suitcase texture resolution to 1024
2 Years Ago
Don't allow moving items into backpacks by drag & drop items onto them
2 Years Ago
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2 Years Ago
test for new 8x scope mesh & materials
2 Years Ago
save for asset zoo
2 Years Ago
gibs linkage pass
2 Years Ago
colliders linkage pass
2 Years Ago
merge from main
2 Years Ago
updated mesh
2 Years Ago
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2 Years Ago
frontier wall and floor frames models and prefabs
2 Years Ago
Added LODs, colliders, and prefabs setup to suitcase models
2 Years Ago
Merge from airpatch_media
2 Years Ago
Merge from main
2 Years Ago
Core building prefabs for frontier skin
2 Years Ago
some pivot offsets fixes
2 Years Ago
Fixed wheel loading in invalid rotation if saved before 85774 Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
2 Years Ago
Merge from main
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Increased the Cathode effect general sharpness as far as possible
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Better turret interaction
2 Years Ago
New fixcars loadout modes (Paddy request)
2 Years Ago
Don't allow driver inputs while in auto-hover move
2 Years Ago
Post-process volume off by default
2 Years Ago
Gunner view is now higher resolution and less blurry/dusty
2 Years Ago
Don't network contents of backpacks, only network the backpack (so it can be shown on other players) Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
2 Years Ago
Merge from airpatch_media
2 Years Ago
Optimized F15 texture sizes. Cheap F15 afterburner FX.
2 Years Ago
Prevent items being added to backpacks when in normal inventory
2 Years Ago
Show a different icon when the backpack is empty vs has items in it
2 Years Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
2 Years Ago
Fix normal items having a "Hold E" to pickup off the ground
2 Years Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
2 Years Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
2 Years Ago
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