122,124 Commits over 4,048 Days - 1.26cph!
Dressing progress
Added rotation to vent fan prefab and created a variant that has black void on the back
Added mesh text
Composite smoke emitters so as to not require as many particles for rocket trails WIP
Hooked up to temp rendering
removed default ptz camera identifier
Cherry picking latest version of multithreaded networking
subtracting
79415 Merge from industrial - server startup errors
Fixed method of creating a rotation matrix from normal vector and rotation
Fixing various fuckups from changeset
79369
Network++
Merge from main/train_tunnel_connection_fix
Cherry picking all multithreaded networking fixes
Merge from main changeset
78966
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
Fix where the wipeId is written to the .sav
Fix analytics DB not closing when serve shuts down
NRE fix when BaseEntity is saved
Locomotive + Industrial menu background videos
Clamp gun turret movement properly
▉▉▅▇▊ ▄▌▉█▊ ▆▌▄▆ ▋█ ▍▅▋▆ ▅▊▅▉▇ █▉▍█▅▋█ ▆▇▅ ▇▆▄▅▉ ▇▉ ▇ ▇▆▊▋▇▊▉█ █▅▍█▌ █▉▍▅█ (▌▅▇ ▌▋ ▊▋▄ ▇▆▌▄ ▅▌▉▇ ▌▇▊▋▅▇ ▌▋▇▇▆▌▆ ▍▊ ▅▍▄ ▉█▄██▄, ▄▆▆▇ ▉█▍▄ ▌▉▉▆▆█▆)
Shifted from using subemitters on the rocket projectiles
Auto-hover more closely to the desired height
Add a small delay before opening the doors when arriving at a floor
Rocket trails WIP
Animation helper tweaks
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
Remove gun cam on server side
Elevator test scene (Playground_NuclearElevators)
Suppress animation errors for now
Initial flow for opening extra set of doors attached to the lift
Enable mipmaps for drone and PTZ icons
Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive