reporust_rebootcancel

126,791 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Merge from main
2 Years Ago
Merge from contact_server_switch_fix
2 Years Ago
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2 Years Ago
Mege from tut_island
2 Years Ago
Merge from main
2 Years Ago
Final baseline pending some further decisions. File cleanup and organization.
2 Years Ago
Fix steamid missing when looting crates Log ithe items that are still in loot crates after they have been opened by a player when they despawn
2 Years Ago
Log when items despawn & mark the difference when dropped by player vs dropped on death
2 Years Ago
Actually put the Z in the PTZ camera
2 Years Ago
Log explosives thrown / launched & when explosions go off Fix MLRS achievement not counting when you dismount the MLRS right after launching
2 Years Ago
AuthCount convar will now list an auth type with each entity entry AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)
2 Years Ago
Attack heli gun turret can now be fired by the gunner. Automatically reloads.
2 Years Ago
Add an industrial stress test server save
2 Years Ago
Added an extra slot for a storage adaptor on the front of the small wood box
2 Years Ago
Added a display in the conveyor filter window to show what buffer transfers are currently in process
2 Years Ago
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2 Years Ago
Log when players respawn
2 Years Ago
Log attacks & deaths per player Give each player a unique id per life
2 Years Ago
Fixed some edge cases with filter "And" mode and buffer transfers (eg. a buffer/AND filter for 1 metal frag and 1k stone will wait until all of the stone is transferred before starting a new transfer and sending another frag)
2 Years Ago
Log entities built & store all event ids in static class
2 Years Ago
Store genetics of harvested plants as strings
2 Years Ago
Remove GAMEPLAY_ANALYTICS preprocessor directive Log the player that was last using the recycler when an item is recycled
2 Years Ago
PTZ icon Moved PTZ to electrical category PTZ Base crafting pass Increased PTZ max place distance PTZ craftable and researchable
2 Years Ago
Remove debugging
2 Years Ago
Dressing progress
2 Years Ago
Moved Drone to vehicle world layer
2 Years Ago
Drones can no longer be placed underwater Drones can no longer be deployed at silly angles Fixed deployment on certain layers Added prevent building volume Fixed rotation angles
2 Years Ago
PTZ deployment fixes
2 Years Ago
Added ground tarps to the warhead room
2 Years Ago
WIP PTZ camera deployable
2 Years Ago
Scene & terrain backup
2 Years Ago
Add crosshair texture from lewis
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
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2 Years Ago
Drone icon
2 Years Ago
Drone no longer hidden Drone craftable and researchable, Drone unlocked by default (for now) Drone crafting cost (subject to change) Workbench level 2
2 Years Ago
Fixed setup issues. Cleanup.
2 Years Ago
elevator backup
2 Years Ago
Placement routine matches legacy version fully now
2 Years Ago
Source files & scene
2 Years Ago
manifest
2 Years Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
merge from oilrig_small_pipes_fix
2 Years Ago
manifest
2 Years Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
2 Years Ago
merge from hlod_rw
2 Years Ago
Added additional text to scattered paper texture
2 Years Ago
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2 Years Ago
merge from main