reporust_rebootcancel

134,427 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Detailed colliders updated for the new sidecar
2 Years Ago
World colliders updated for the new sidecar
2 Years Ago
Fix scenes with slashes in them making a ton of sub folders
2 Years Ago
Swapped out bike sidecar model for the new one. Rigging seems broken at lower LODs.
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
merge from fix_invoke_cancel_nre -> main
2 Years Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
2 Years Ago
Merge main -> Bikes
2 Years Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
2 Years Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
2 Years Ago
Merge from main
2 Years Ago
Merge snow_effects_rollback -> main (ceiling light IO fix)
2 Years Ago
Fixed ceiling light IO being difficult to interact with (sometimes disappeared when you tried to aim at the IO)
2 Years Ago
Prefab fixes
2 Years Ago
Lighting prefab & related mats & textures
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
2 Years Ago
Fixed some incorrect tarp colours on oil rig
2 Years Ago
Fixed ceiling light not being interactable and gibs missing material
2 Years Ago
Disabled colliders on cctv desk to fix not being able to mount
2 Years Ago
Fixed incorrect index (again)
2 Years Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
2 Years Ago
Fixed incorrect destination on event start
2 Years Ago
Sorted null hit colliders in obstacle check
2 Years Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
2 Years Ago
Event setup Added missed world mask to obstacles Codegen
2 Years Ago
Set up the vehicle world + detailed collider sets
2 Years Ago
Moved the front force trigger to a separate GameObject
2 Years Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
2 Years Ago
Manifest update
2 Years Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
2 Years Ago
Fix travelling vendor code compilation when in client or server only modes
2 Years Ago
Merge main -> travelling_vendor (client compile fixes)
2 Years Ago
2 Years Ago
Fixed more client compile errors, in SceneToPrefab
2 Years Ago
Undo substract on main CS 98931
2 Years Ago
Merge main
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
Fixed random letter in file
2 Years Ago
Fixed vendor alignment Made alignment work with steering instead
2 Years Ago
Subtract accidental merge of monument_scenes to main instead of aux2
2 Years Ago
Fix remapped scene prefabs being warmed up
2 Years Ago
Merge main -> travelling_vendor
2 Years Ago
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
2 Years Ago
Raised charms to prevent clipping with hand
2 Years Ago
Merge from monument_scenes -> aux2
2 Years Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
2 Years Ago
Update old rig scenes
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()