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138,763 Commits over 4,352 Days - 1.33cph!

2 Years Ago
First pass of fixes
2 Years Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
2 Years Ago
Added snow material setup to compatible structures prefabs
2 Years Ago
Moved some mesh decals from Structures to Mesh Decals
2 Years Ago
Added snow material setup to static vehicles
2 Years Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
2 Years Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
2 Years Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
2 Years Ago
Bike mid-air throttle/brake based rotation control
2 Years Ago
Don't stabilise pitch as much
2 Years Ago
Sidecar bike work
2 Years Ago
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner) Mark the methods/fields for using string tokens as obsolete
2 Years Ago
Fix clicking on popup closing it
2 Years Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
2 Years Ago
Fixed easter egg hunt missing phrases
2 Years Ago
progress
2 Years Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
2 Years Ago
phrases
2 Years Ago
Fixed issue preventing harbor 2 from being considered as a docking point
2 Years Ago
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2 Years Ago
Modified shader to be more explicit about render paths
2 Years Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
2 Years Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
2 Years Ago
player update. setting up p17 weapon
2 Years Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
2 Years Ago
Disabled snapping when in a building blocked zone
2 Years Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
2 Years Ago
Added more speed tree test data
2 Years Ago
adding speedtree test assets
2 Years Ago
Merged from main
2 Years Ago
Subtracting 94522
2 Years Ago
Missed files
2 Years Ago
Added speedtree files
2 Years Ago
Deleted and moved files
2 Years Ago
Further work on speed tree
2 Years Ago
Fix hover loot not working from backpack -> vending machine
2 Years Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
2 Years Ago
Fix backpack UI staying active on screen after backpack is closed
2 Years Ago
Deleted Minigun World Model Texture PSD Files Imported Minigun World Model Texture Targa Files Re-Setup Minigun World Model Material
2 Years Ago
oilrigs S2P
2 Years Ago
merge from main
2 Years Ago
Slowed down ship turning
2 Years Ago
Reposed Burlap Shoes to match updated player rig
2 Years Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
2 Years Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
2 Years Ago
Snow effect mat config, specified mask for volumes
2 Years Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
2 Years Ago
edited minigun viewmodel anims
2 Years Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
2 Years Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()