reporust_rebootcancel

134,427 Commits over 4,444 Days - 1.26cph!

2 Years Ago
merge from analytics_profile_servermgr -> main
2 Years Ago
Roadside monument road adjustment improvements
2 Years Ago
merge from fix_server_profiling_lag_spike -> main
2 Years Ago
Fix RPC lag spikes not including server id
2 Years Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
2 Years Ago
Setup Vintage Wooden Furniture Folders Added Vintage Wood Material and Textrues Added and Setup Round Table Prop Prefab
2 Years Ago
Update line anchor using jobs
2 Years Ago
merge from main
2 Years Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
2 Years Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
2 Years Ago
Merge main
2 Years Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
2 Years Ago
merge from creative_mode
2 Years Ago
merge from ocean_trace_fix
2 Years Ago
Merge from cuffs main
2 Years Ago
Merge from main
2 Years Ago
Handcuffs will now appear correctly on spawned players
2 Years Ago
Push direction calc change
2 Years Ago
player update. 3p kayak anims set to loop
2 Years Ago
merged main into wire_slacking/optimisations
2 Years Ago
merge from demorecorder_ui_improvements
2 Years Ago
Code cleanup
2 Years Ago
Reapplying 98635 after merging GameUI.Hud.prefab
2 Years Ago
Merge from hood_and_cuffs main
2 Years Ago
Pushing a handcuffed player dismounts them
2 Years Ago
merged main into demorecorder_ui_improvements
2 Years Ago
Minor UI tweaks
2 Years Ago
network++
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
merged main into demorecorder_ui_improvements
2 Years Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
2 Years Ago
Cleanup wip
2 Years Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
2 Years Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
2 Years Ago
merge from suppress_eye_movement
2 Years Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
2 Years Ago
merge from fakespeech_runtime
2 Years Ago
merge from arctic_trail_texture_artifact_fix
2 Years Ago
merge from viewmodel_arm_mask
2 Years Ago
merge from projectile_item_mod_penetration_fix
2 Years Ago
merge from selectionhistory_editortool
2 Years Ago
merge from rotorwash_fix2
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
2 Years Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
2 Years Ago
Delete scene prefabs from autospawn directory
2 Years Ago
Default to monument_scenes enabled in editor because it messes with map gen
2 Years Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
2 Years Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs