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138,768 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Snow effect mat config, specified mask for volumes
2 Years Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
2 Years Ago
edited minigun viewmodel anims
2 Years Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
2 Years Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
2 Years Ago
trainyard S2P
2 Years Ago
fixed the collector bucket in trasinyard having an offset
2 Years Ago
Randomise between take cover and combat states when spawning scientists
2 Years Ago
S2P all
2 Years Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
2 Years Ago
Disable log spam for proximity manager
2 Years Ago
Harbor_1 curve adjustments
2 Years Ago
Remove storage code. Only run stabilisation while bike is awake.
2 Years Ago
Audio adjustment for gears + cleanup
2 Years Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
2 Years Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
2 Years Ago
Added door count, upkeep screen pagination and decay warning
2 Years Ago
Steering and physics work
2 Years Ago
Test map edit
2 Years Ago
Merge main -> Bikes
2 Years Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
2 Years Ago
Fix some parent colliders with negative scale
2 Years Ago
Fix DNS lookup for localhost not working
2 Years Ago
progress
2 Years Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
2 Years Ago
Move door prefabs on cargo ship to the server-side area
2 Years Ago
Allow door.hinged.cargo_ship_side on cargo ship
2 Years Ago
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags) Don't decompress tags in serverinfo as we are operating on the short tags instead
2 Years Ago
moon pool crane phys shape adjustment
2 Years Ago
moon pool crane lods and phys
2 Years Ago
Log error if unique ^ prefix is found in tags before commpressing
2 Years Ago
Completely remove throttle based movement on approach. On rails style movement instead
2 Years Ago
manifest
2 Years Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
2 Years Ago
Reposed Burlap Headwraps to match updated player rig
2 Years Ago
Fixed tesla coil draining 0 power on small batteries
2 Years Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
2 Years Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
2 Years Ago
Change nexus favorites to use favorites.cfg
2 Years Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
2 Years Ago
Second screen light & AmbientLightLOD
2 Years Ago
Merge from main
2 Years Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
2 Years Ago
64px instead of 128px
2 Years Ago
Canvas fix
2 Years Ago
Top screen & icon optimization.
2 Years Ago
Reposed burlap shirt to match updated player rig
2 Years Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
2 Years Ago
minigun viewmodel exported with ammo belt
2 Years Ago
Removed a bunch of throttle lerps and rotation lerps when docking