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134,427 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Skip asset warmup on all underground train tunnel prefabs
2 Years Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
2 Years Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
2 Years Ago
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2 Years Ago
Fixed client compile error
2 Years Ago
Fixed vendor front spacing and placement
2 Years Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
2 Years Ago
2-stage exhaust prefab. Idle+Driving.
2 Years Ago
wip handcuff viewmodel animation and rig edited
2 Years Ago
Lighting prefab update.
2 Years Ago
Added RemoveExistingTopology option to Monument component
2 Years Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
2 Years Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
2 Years Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
2 Years Ago
Heli now uses fixed height again
2 Years Ago
Added and Setup Rectangle Table Prop Prefab Added Vintage Desk Prop Model
2 Years Ago
Stubbed on destroy code
2 Years Ago
Fixed broken protobuf file
2 Years Ago
2 Years Ago
fixed biome override on some crack grass nested prefabs supermarket
2 Years Ago
Merge main
2 Years Ago
Codegen. Ready to go
2 Years Ago
Added quick death to get on AUX.
2 Years Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
2 Years Ago
Scene 2 Prefab all
2 Years Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
2 Years Ago
merge from main
2 Years Ago
tweaked collider of oilrig crane cabin
2 Years Ago
bunch of material overrides fixes
2 Years Ago
Fixed broken top turrets
2 Years Ago
Merge from qol_industrial_conveyor_filter
2 Years Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
2 Years Ago
Merge from cuffs_and_hood
2 Years Ago
Don't allow items to be drag swapped onto locked cuffs
2 Years Ago
merge from main
2 Years Ago
Handcuffed move item fix
2 Years Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
2 Years Ago
merge from NewTickConvars
2 Years Ago
codegen
2 Years Ago
Merge from main
2 Years Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
2 Years Ago
main -> NewTickConvars
2 Years Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
2 Years Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
2 Years Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
2 Years Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
2 Years Ago
Sidecar passenger can no longer drive the bike!
2 Years Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
2 Years Ago
Order `Stats/Transform Count` based on the amount of components
2 Years Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar