122,115 Commits over 4,048 Days - 1.26cph!
- Trains now ignore collision with the train track (the locomotive unavoidably collides with the track on anything but the smoothest terrain).
- Adjusted some locomotive colliders.
More ferry movement improvements
Increased `fixcars` distance from 5m to 10m (helps with fixing large vehicles like locomotive)
Locomotive placeholder FX
merge main to release - RC
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fixed broken options menu ordering
Fixed culling volumes + foam
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off)
m39 viewmodel punch
added alternative ammo types to pump loadout for weaponstest
locomotive gibs
(missed one section)
PlaceMonumentsRailside baseline
merge from /hapis_conversion - Hapis RC
Mountain goat ore fix 3/3 - should be pretty much extinct
Dog skeleton definition & prefab setup
Dog material variations/updates
merge from main to release
Locomotive placeholder damage FX set up
Playblast update & scene backups
Locomotive cockpit and engine audio positions
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
Set up brake sparks for the locomotive
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
Null check to prevent BaseLiquidVessel NRE
Increased wagon spawn ratio multiplier
updated local player impact sound
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
Updated locomotive LOD Group to include the updated couplers/bogies
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1
HMLMG aim cone probability reduced
HMLMG first shot accuracy increased
recoil now uses slightly random vertical values vs static ones
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Moved trucks further apart / fixed bones not working
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
Fixed coupled train cars not loading in the train cars next to them (from save)
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
Bugfix, handle train coupling changing before server init
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fixed crosshair garbage allocation