134,727 Commits over 4,293 Days - 1.31cph!

3 Years Ago
Add canvas disabler component
3 Years Ago
bit of refactoring
3 Years Ago
Coaling tower unloading time longer Coaling tower skip larger container
3 Years Ago
Disable UI culling
3 Years Ago
Reset any Navigator update delay when brain changes state
3 Years Ago
Fixed several bugs with wagon vehicle_world colliders
3 Years Ago
Can now set an update delay for the next BaseNavigator update. Added some delays to PetNavigator for situations where faster updates aren't needed.
3 Years Ago
Unfortunately, one more fix for coaling tower loot wagon detection
3 Years Ago
One more fix for checking the parent of the loot crates
3 Years Ago
Fixed coaling tower not detecting loot wagons well after 73343. Look at the parent entity.
3 Years Ago
Fixed incorrect collision layers for vehicle use on the loot wagon crates. Sometimes during high-speed collisions between a train and a loot wagon, this would cause the train to think the crates were a static object and cause the train to come to a complete stop. The TrainCar SpaceIsClear check now also ignores colliders on child entities, since otherwise it would now detect the crates as objects in the way.
3 Years Ago
Fixed loot wagon only showing as 1/3 full
3 Years Ago
codegen after merge. made pet UI a prefab to make future merges easier.
3 Years Ago
merge from main and fixes
3 Years Ago
GameUI prefab. No changes, but my earlier change to GameTip formatting has made the GameUI prefab want to adjust slightly
3 Years Ago
Separated Main and End colliders on the non-unloadable wagons. Fixes the coaling tower not detecting them correctly due to TriggerBase not handling multiple colliders on one object.
3 Years Ago
network++ codegen checks Phrases
3 Years Ago
loot wagon unloadable loot tweaks
3 Years Ago
Build fix
3 Years Ago
Cleanup
3 Years Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.
3 Years Ago
Code review: ApplyBoundsChecks now takes an additional LayerMask that will get rejected regardless of whether it has a SpawnableBoundsBlocker, use this to remove a bounds check in SpawnHandler.Spawn
3 Years Ago
Code review: don't repeat physics checks for each BoundsCheck component on an entity
3 Years Ago
Molotov ground flame iteration
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
3 Years Ago
Fix clan table notification in vitals area being the wrong size Fix right clicking on the nexus map moving the point of interest
3 Years Ago
Disabled vertex compression on Position. Everything else still turned on.
3 Years Ago
added isToggleSwitch option to SimpleSwitch_LightSwitch
3 Years Ago
flashbang tech tree setup
3 Years Ago
Final'ish ground flame prefab
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Disable plant genes canvas when invisible
3 Years Ago
Disable deathscreen canvas when invisible
3 Years Ago
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3 Years Ago
Disable crafting canvas when invisible
3 Years Ago
fixed molotov 'placement'
3 Years Ago
Disable inventory canvas when invisible
3 Years Ago
Disable main menu canvas when not visible
3 Years Ago
Add editor tool to list all active canvas and number of children
3 Years Ago
Gamemodes can customize sleeping bag reset range (needs balance pass)
3 Years Ago
Merge from main
3 Years Ago
Cherry picking 73306
3 Years Ago
Fixed unintended rail intersection overlaps that could lead to triple intersections
3 Years Ago
Unloading takes longer Loot wagons hold more loot (ores)
3 Years Ago
Merge from main
3 Years Ago
Cast navigation transition positions to navmesh where appropriate. Handle teleport and nav from base/construction to navmesh.