125,933 Commits over 4,171 Days - 1.26cph!
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
Add world.rendermap to render a high res PNG of the map
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Tweaked storage monitor IO ports again due to difficulty accessing input in certain placements
Better capsule auto sizing
Assigned gibs for:
Rechargeable batteries
Fridge
Hitch and Trough
Furnace
Fireplace
Dropbox
Locker
Mailbox
Mixing Table
Modular car lift
Adjusted a bunch of audio falloff ranges
Add some logs to debug sample rate issues in build
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Fix gibbable editor displaying a mesh when no meshes have overrides
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Comment re resizing and triggers
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allow teammates to mount newly purchased vehicles in safe zone
Remaining script error fixes
MainCamera / RustCamera fixes
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final phrases and codegen check
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
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Redo player prefab changes
Protobuf definitions, codegen, manifest