200,091 Commits over 4,140 Days - 2.01cph!
Fixed some baking issues + hooking into S2P
Large neon sign no longer animatable
Added large animated neon sign with 5 frames
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Change "Duplicate Frame" into "Copy Previous Frame"
Sandbox entities no longer draw their world tip/outline when the entity is set to not draw (Community Contrib)
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Road tunnel entrances backup
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Fix censorsigns not censoring already loaded signs
Merge from xmas_2020 (sign bug fixes)
Fix neon signs being shut off when the textures load in
Fix older signs not saving images anymore (server thought the sign has 0 frames)
Fix signs images only appearing on LOD0
Fix frames 2 and 3 being far away from the sign
Fix NRE when trying to paint on normal signs
Added built-in SetDestination rate limiting to the new base navigator.
AIInformationZone optimizations & cleanup.
Senses update now ticks regularly.
IsVisible ai event optimizations.
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Actually revert accidental ProjectSettings changes
Revert accidental ProjectSettings changes
Fix opening a sign for editing turning the sign off locally
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remove stray debug.logs from sled sound stuff
First pass at sled sounds
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Added better gm_construct sources (to the repo, not into game files)
Started work on the proc map variant of foliage_v3
delete unintended FOV experiment from gmod_cameraprop
Ported more episodic behavior for the gravity gun - including being able to pickup props behind a grate-type props
Fixed gravity gun sounds only being audible for its owner
Fixed weapons sometimes trying to play their sounds from underground, resulting them in not playing any sounds