147,431 Commits over 4,444 Days - 1.38cph!

4 Years Ago
Remove unneeded card UI animation component
4 Years Ago
Merge MoreCabooseFixes -> Main
4 Years Ago
Delay showing cards in the screen UIs, so they don't get ahead of the main UI animation
4 Years Ago
Improved demo shot compression
4 Years Ago
Show face-down cards before flipping them face up (Helk request). Also modified the animations a bit to make them snappy. New PlayingCardSprite script handles the animatinons.
4 Years Ago
Only make the debugcamera match the players fov the first time it's enabled
4 Years Ago
Scene backup
4 Years Ago
Unsaved beancan NPC change
4 Years Ago
Merge from misc_nov22_fixes
4 Years Ago
Merge from underwater_throwables
4 Years Ago
Scene backup & prefab tweaks
4 Years Ago
Can no longer throw or drop smoke grneades underwater (they already deleted themselves when touching water)
4 Years Ago
Beancan grenades can no longer be thrown or dropped underwater Beancan grenades that hit water will now immediately become duds (this won't apply when thrown by NPC's)
4 Years Ago
Molotovs can no longer be thrown or dropped if the player is underwater Molotovs thrown into water will no longer briefly spawn flames
4 Years Ago
Fix microphone stands not applying pitch correctly
4 Years Ago
Extend Xylophone MIDI range (now C4 to C7)
4 Years Ago
Merge Main -> StaticCaboose
4 Years Ago
Fix errors when using StaticTrainCaboose.entity
4 Years Ago
Add busted bogies mesh and LODs added ao variant to prevent random looking black spots (where it was previously covered over)
4 Years Ago
Extend trumpet MIDI range (now A#2 to F#6)
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
missing file
4 Years Ago
baseline
4 Years Ago
snow_pile_3x6 model and prefab
4 Years Ago
Set temp menu icons to stop icon warning spam. Codegen.
4 Years Ago
Merge from parent
4 Years Ago
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4 Years Ago
centred lights on light strips
4 Years Ago
merge from parent
4 Years Ago
committed to correct branch. Scaled up lights 40%, added varied colour version
4 Years Ago
Added LookAtWeaponRack. Move and refactor some related hackweek code.
4 Years Ago
Merge from water5
4 Years Ago
Bug fixes
4 Years Ago
Rename scripts. Fix NRE with throw mounted weapon sounds. Codegen.
4 Years Ago
Folder cleanup. Manifest.
4 Years Ago
model import settings
4 Years Ago
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
4 Years Ago
Delete the stuff I added but don't need from Tom's previous hackweek branch.
4 Years Ago
merge from main, new branch
4 Years Ago
Updated xmas tunnel uvs
4 Years Ago
Candy trim texture
4 Years Ago
Junkpile scientist take cover for longer when attacker is far away
4 Years Ago
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
4 Years Ago
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
4 Years Ago
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes. Switch Gingerbread NPC to use ginger bread brain. Added separate ginger bread AI design file.
4 Years Ago
Added GingerBread brain. Removed temp code from ScarecrowBrain. Moved ScarecrowNPC and ScarecrowBrain to new Gingerbread folder. Added gingerbread custom states.
4 Years Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
4 Years Ago
Flute now has MIDI notes from C4 - B6 Fixed some issues when pitching notes down
4 Years Ago
Unsaved acoustic guitar changes, raise note range to B5