256,512 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Fixed LODs of the marketplace terminal
3 Years Ago
Fix box-shadow's border-radius not matching up
3 Years Ago
Fix error list resetting its filter on hotload
3 Years Ago
Don't load into remembered map if the gamemode wants Empty
3 Years Ago
Commit of current Citizen sources to do a fork on this hack week gamemode
3 Years Ago
Vulkan base rendering, initial support on getting shader compiler to work
3 Years Ago
Add ScenePanel.ForceUpdate() Closes sbox-issues/issues/2151
3 Years Ago
Start getting builds to work, requires msys2 right now
3 Years Ago
Obsolete CameraMode.DoFPoint, DoFBlurSize
3 Years Ago
3 Years Ago
Delay delete joints
3 Years Ago
Death
3 Years Ago
Basic team setup, improved cooldown model fixed some bad names, added goal entity, added goal to basicpitch and edited the clipping walls a bit Scale velocity when ball hits a wall. Goal trigger is behind the goal now
3 Years Ago
Allow booting with -vulkan again
3 Years Ago
Create new joints so game has valid joint handles
3 Years Ago
Error list counters will consider the selected package Fixes sbox-issues/issues/2146
3 Years Ago
Vulkan successfully builds now
3 Years Ago
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3 Years Ago
physicsjoint stubs
3 Years Ago
Pathfinding cost for passing through other enemies etc
3 Years Ago
Additional assets and map updates
3 Years Ago
Addon Switcher checks for OrdinalIgnoreCase
3 Years Ago
Basic A*
3 Years Ago
merge from socket_area_fix
3 Years Ago
Gun locker test - folder setup - initial model test
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Enemy spawning logic
3 Years Ago
Remove GetLocalInertiaInv
3 Years Ago
Impl GetBodyTransform for aggregate
3 Years Ago
Added TypeDescription.GetAttributes<T>()
3 Years Ago
Updated Reclaim Terminal
3 Years Ago
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3 Years Ago
fixed floating lights on the bridge collider for alternate exit flow improvements
3 Years Ago
Remove P4 crap from posix
3 Years Ago
PhysicsWorld::AddBody creates body with empty mutable compound shape, mostly to stop game complaining about invalid bodies
3 Years Ago
Only destroy jolt bodies that are ready to be deleted. Make sure to call ReadyDelayedDeleteObjects in ClearIntersectionNotifications
3 Years Ago
Make VPC projectgenerator for android include multiple macros, Use Microsoft NDK instead of Google NDK, pass those macros to makefile_base_posix instead of duplicating them
3 Years Ago
try to fix linux compile error
3 Years Ago
Work in progress alternate exit route into the coaling tower
3 Years Ago
Fixed camera snapping after closing inventory under certain conditions on OSX
3 Years Ago
Move client side kinematics (UpdateShadow, but we don't have shadows yet)
3 Years Ago
Enemy base, wanderer enemy
3 Years Ago
Fixed loading
3 Years Ago
Update maxplayers and print right file name
3 Years Ago
Reupload vpk
3 Years Ago
Remove GetPhysicalMassInv
3 Years Ago
Store lock on entity as well Fix shooting at feet WIP garage door
3 Years Ago
DelayedDelete aggregate