136,843 Commits over 4,444 Days - 1.28cph!
Prefabs, meshes and colliders for new portacabin variants / kept old ones intact for compatibility
Fix snowmobile item definition IDs
Snowmobile wheel and terrain FX system final setup
Okay, refactoring vehicle chassis visuals again, but I think we're there now
More snowmobile code WIP, mostly client-side wheel related. Sharing more code with modular car.
Fixed spectator error when some weapons are admired
Remaining cliffing south of launch site
Remaining snow area south of river
SE snow inland spawn backup
Fixing issues with terrain FX etc
Fix wheel assignment, adjust wheel heights, remove unnecessary code
Fix code lock UI appearing in a demo when a player attempts to enter a code
Fix layer assignment on Tomaha colliders
Remove excess Tomaha collider
Refactor snowmobiles into prefab variants of a common base. Add storage to the Tomaha.
Rearrange snowmobile files
Tweak intertia tensor values
RetroSnowmobile set up, now driveable.
WIP other snowmobile setup. Colliders etc
Scientists menu background video
Modify retro snowmobile collider mesh:
- Split into two parts and fill in the gaps so it can be convex.
- Limited dissolve to remove unnecessary verts + triangulate.
Move wheel friction from general car setting to per-wheel. Also spelling tyre the commonwealth way 🇬🇧
Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios
Added to regular phone and mobile phone vm's
Added icons and items for the two snowmobiles
merge from compoundbow_balance
excavator supply terminal fixes, show progress as percent
subtract
67163 - need more tweaking, outside the scope for upcoming patch
compound bow costs more metal fragments
compound bow now loses condition while drawn back longer than 3 seconds
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updated world models from
67130
8th birthday balloons texture
Compound bow techtree setup and research costs
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compound bow no longer default BP
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Fixed excavator metal output typo
Apply to FrequencyConfig and CounterConfig as well