135,804 Commits over 4,444 Days - 1.27cph!

5 Years Ago
Updated distance LOD to include the rear cam and screen. Removed a couple of unused scripts from the MLRS.
5 Years Ago
MLRA dashboard rear camera
5 Years Ago
Camper BBQ lighting improvements
5 Years Ago
Improved system for destroying MLRS rockets by static SAM. Sam now always auto-destroys them if they get too close. Other changes: - SAM sites (deployed or static) now actually do the realmed remove for client/server. Looks like it was forgotten. - ServerProjectiles now ignore trigger colliders in their GamePhysics.Trace calls. Need to keep an eye on this one.
5 Years Ago
Supply drop visibility mods & related files.
5 Years Ago
Siren spinner animator supports red siren lights too
5 Years Ago
bugfix
5 Years Ago
fixed not being able to chain missions in the conversation
5 Years Ago
conversation adjustments
5 Years Ago
Let static SAM rockets actually destroy MLRs rockets
5 Years Ago
wildlife mission
5 Years Ago
FX scene backup & airdrop related files.
5 Years Ago
test
5 Years Ago
merge from main
5 Years Ago
Desert dwellings progress backup
5 Years Ago
Removed a camper debugging convar
5 Years Ago
Merge from vehicles
5 Years Ago
Adjusted camper storage collider, it was causing clipping issues with some seats and preventing mounting when the camper module was almost full Adjust seat view angles so storage box is more accessible from all seats Lowered angle range for accessing sleeping bag controls, now need to be facing straight ahead and down
5 Years Ago
Merge from main
5 Years Ago
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
5 Years Ago
Merge Main -> MLRS
5 Years Ago
Fix fluid connections to tanker module not disconnecting properly
5 Years Ago
Merge from general_qol
5 Years Ago
Fixed locks on garage doors disappearing
5 Years Ago
Fixed player selection issue in admin UI
5 Years Ago
Unsaved
5 Years Ago
Fixed dropped signs with data merging with signs with no data
5 Years Ago
lumberjack harvest mission
5 Years Ago
lumberjack mission 1
5 Years Ago
merge from main
5 Years Ago
mission work
5 Years Ago
merge from main
5 Years Ago
Merge from main
5 Years Ago
Caustics
5 Years Ago
Military tunnels NPCs no longer respawn while players are inside tunnels Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned) Tweaked AI spawn locations
5 Years Ago
mission adjustments
5 Years Ago
Desert dwellings progress backup
5 Years Ago
Added profiling for PuzzleReset script
5 Years Ago
Merge from general_qol
5 Years Ago
Merge from vehicles
5 Years Ago
Move clear bed priority so it appears in the entity menu (hold E) instead of being the default option
5 Years Ago
Fix tooltip NRE in vending machine admin UI
5 Years Ago
Bradley will now fire at players in modular cars even if the colliders on the modular car make the player not visible Fixes cases where Bradley wasn't attacking players in camper van module, also fixes issue where Bradley wouldn't fire through glass windows on modular cars until they were shattered
5 Years Ago
Added a nav mesh carver component to car chassis to prevent animals walking through them Added on base chassis and modified bounds on 2/3/4 module prefabs
5 Years Ago
Merge from main
5 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
5 Years Ago
mission providers address the player properly when they have completed a mission conversation adjustments
5 Years Ago
Do not show mission location at 0,0,0 when no location is specified remove error log mission points drop to ground
5 Years Ago
More terrain sculpts
5 Years Ago
merge from main