125,573 Commits over 4,171 Days - 1.25cph!
Hook up smart alarm animator
Hooking up more smart switch animation stuff, don't allow interactions without power
made a bunch more items compostable
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Fixed death marker not updating position
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vehicle sound additions and polish
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smart alarm anim controller setup, looping on, off, nopower
[D11] [UI] Disabled Localisation Database flag until server is running again.
[D11] [UI] Removed blur and soft masking on pie radial menus (no visible change, just optimisation).
added smart_receiver on idle, and no power anims, set up anim controller
[D11] + Partial fix to issue 3898, still working on collisions for swords
[D11] + General LOD Distance fixes
[D11] + Issue 3895 - {PS4/XB1} Stone Window frame has LOD issues - resolved - [D11] + fix to 3895
[D11] + Issue 3919 {PS4/XB1} SLOD showing on small water catcher - resolved
[D11] Null check spam fix
[D11] Garbage collection iteration
Smart switch receiver lights hooked up
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Hook up the new art to the smart alarm prefab
Allow anyone to edit the message when there's no TC
Fix cancel button doing nothing on the message setup screen
[D11] [UI] Adjusted position of radiation vital info. Removed glow underneath radiation icon.
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[D11] - Fix to bug 3918 - Planter Missing Soil
added gibs models for smart alarm and receiver
[D11] [UI] Fixed overlap on leaderboards screen. Removed crosshair option in HUD options.
[D11] Turn screen effects back on
[D11] Bug 2852 - Fix to Scale on CCTV and Scrap
[D11][#3924] blue outline no longer shows after placing doors. (Also fix for red error text relating to setting collider size I checked in for an previous bug)
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Now only one instance of each model type ends up in each sheet.
Engine part world model changes
Remove unused code in VehicleTerrainHandler