135,965 Commits over 4,444 Days - 1.27cph!

5 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
5 Years Ago
Merge from main
5 Years Ago
Unsaved file fix
5 Years Ago
Allow for variable launch offset positions
5 Years Ago
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
5 Years Ago
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
5 Years Ago
Don't lazy lerp player model rotation when sleeping or crawling Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
5 Years Ago
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
5 Years Ago
Minor edits
5 Years Ago
Show ammo count in the client UI
5 Years Ago
New functional UI for when no aiming module is inserted
5 Years Ago
NW ready for splatting
5 Years Ago
Fixed MLRS sending data constantly due to floating point precision issue
5 Years Ago
Merge Vehicles -> MLRS
5 Years Ago
BaseVehicle seat clipping trick now ignores trigger colliders
5 Years Ago
merge from missions
5 Years Ago
Removed debug.logs
5 Years Ago
Remove unused method
5 Years Ago
1 hour timelimit for vodka/tackle missions wider radius for oilhunt mission
5 Years Ago
block mission points to prevent multiple missions using the same position
5 Years Ago
mission panel NRE fix lowered max vodka range
5 Years Ago
merge from missions
5 Years Ago
compile fix
5 Years Ago
fix stables NPC clipping into ground
5 Years Ago
reduced max distance for tackle mission
5 Years Ago
NRE fixes, precache worldpositiongenerator results
5 Years Ago
vodka mission stuck fix
5 Years Ago
Subtracting 65396 since it didn't do shit
5 Years Ago
fix needing to dive to complete oilhunt worldpositiongenerator now can generate positions on the surface of the water
5 Years Ago
merge from mission fixes
5 Years Ago
updated mission icon
5 Years Ago
Fixed IndexOutOfRangeException edge case (untested, for helk)
5 Years Ago
NW progress
5 Years Ago
merge from main
5 Years Ago
More terrain healing around junkyard swap
5 Years Ago
Merge from main
5 Years Ago
Fixed normals and added a debugging method. Added sub surface scattering.
5 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
5 Years Ago
Possible fix for NVG over saturation at night based on temperature Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged) Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)
5 Years Ago
Add missing material meta file
5 Years Ago
Networking MLRS storage info
5 Years Ago
Merge from vehicles
5 Years Ago
Storage WIP
5 Years Ago
If a player is set to be mounted to a mountable that doesn't exist on the client yet, ignore the new mountable so it gets properly processed once the mountable has been loaded Only applied fix on local player client as that's the only place where this issue was causing problems (camper van interaction after respawning)
5 Years Ago
MLRS storage WIP
5 Years Ago
Merge Desert_Military_bases -> MLRS
5 Years Ago
Regen protobuf
5 Years Ago
Merge Main -> MLRS
5 Years Ago
Out with the old junkyard. In with the new.
5 Years Ago
Simplify the parenting check in TrainEngine as well. Not due to a code change, I simply didn't know the BasePlayer had network-synced parenting state info at the time