136,105 Commits over 4,444 Days - 1.28cph!

5 Years Ago
MLRS LOD0 model / WIP textures and materials
5 Years Ago
MLRS UI overhaul: Changing plans. Removed outer red circle, kept the fade. Map is now at a fixed zoom level and draggable. Still WIP
5 Years Ago
Updated a radio station URL Increased scroll speed in radio station selection dialog
5 Years Ago
Projectile and range edits
5 Years Ago
MLRS accounts for modified rocket gravity. Adjusted rocket gravity. Custom inspector for MLR rockets.
5 Years Ago
Enabled candyvision
5 Years Ago
merge from enablehalloween2021
5 Years Ago
Water normal improvements + testing fallback
5 Years Ago
Updated menuui logo and theme
5 Years Ago
MLRS UI overhaul: Some visual tweaks
5 Years Ago
restored deleted 2020 halloween menu vid for now
5 Years Ago
Enabled Halloween Enabled scarecrowpopulation Switch ambience sounds to halloween Switched metal, wood, sulfur and stone collectables
5 Years Ago
MLRS UI overhaul: Set the target and true aim circle size correctly
5 Years Ago
MLRS UI overhaul: Set the central min range circle to the correct size
5 Years Ago
MLRS UI overhaul: Derived the necessary map scaling formula.
5 Years Ago
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark) Prevents diving mask appearing as fully lit when underwater during daytime
5 Years Ago
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename. Same usage restrictions apply as client. Downloads all frames of neon signs and appends them as 1,2,3, etc
5 Years Ago
MLRS UI overhaul: The hard part. WIP getting the map to scale correctly to exactly fit the MLRS' total range indicator circle on-screen.
5 Years Ago
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
5 Years Ago
Merge from general_qol/november
5 Years Ago
MLRS UI overhaul: - Initial work on actually making the new map work correctly. Position the target and true aim circles correctly. Allow placing the target with mouse (or with WASD). - Fixed close button no longer working.
5 Years Ago
MLRS UI overhaul: True and targeted aim circles, setting active map view
5 Years Ago
MLRS UI overhaul: Added "click to aim" info for the fullscreen dialog
5 Years Ago
MLRS UI overhaul: Map central circle, new textures for it
5 Years Ago
MLRS UI overhaul: Set up texture layers: Map mask, map mask fade, map outer circle, scanlines
5 Years Ago
MLRS UI overhaul: Map UI WIP
5 Years Ago
MLRS UI overhaul: Map view mask and edge fade
5 Years Ago
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.
5 Years Ago
MLRS UI overhaul: General WIP
5 Years Ago
MLRS UI overhaul: Map view early WIP
5 Years Ago
MLRS UI overhaul: Ready status UI
5 Years Ago
MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
5 Years Ago
MLRS UI overhaul: Projectile velocity UI added
5 Years Ago
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
5 Years Ago
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
5 Years Ago
MLRS UI overhaul part 1: "Missing aiming module" screen
5 Years Ago
Added VisualiseTrigger script, using it on SAM_Static
5 Years Ago
Rocket edits
5 Years Ago
Improved system for calculating MLRS projectile inaccuracy. Fixes angle calculation errors.
5 Years Ago
Fixed various bits and pieces with MLRS rockets
5 Years Ago
Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
5 Years Ago
Merge Main -> DMb
5 Years Ago
Manifest full rebuild
5 Years Ago
Removed the temporary camper car that was used for testing last month (3module_camper_temp).
5 Years Ago
Repositioned the zero point on the MLRS rocket model
5 Years Ago
Removed the standard 1m launch offset for MLRS rockets
5 Years Ago
Bigger delay between MLRS stops. Stops the rockets from sometimes hitting other rockets as they launch.
5 Years Ago
Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
5 Years Ago
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
5 Years Ago
Rear camera baseline look profile