256,509 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Publish New World test map to asset.party under facepunch.cw_newworld
3 Years Ago
If voxel world to load does not exist, and the file name does not end in .json, append it and then try again
3 Years Ago
Wall Mountable Gun Rack Added: -Gun rack variants A + B (wood and Metal) - Rack Pegs small and large - Rack Shelving and variants (plastic and metal): Large/small/small segmented/small segmented half size - Prefabs of each variant, collision setup and textures/materials
3 Years Ago
Hatch flop animation
3 Years Ago
Key material tweak Camera snap when far from target Drop key in middle of tile
3 Years Ago
Fix warnings with spirv lib
3 Years Ago
Add missing externals for glslang
3 Years Ago
GLSlang compilation
3 Years Ago
Don't gitignore makefile_base_posix Don't use cross compile make, use the one from NDK, deprecate any android target that isnt androidarm64
3 Years Ago
Update gitignore Add coreclr as submodule Update Mobile-Android-BuildAll batch file to use android building Add coreclr vpc Require android sdk + ndk for generating project files Merge branch 'hackweek-android-quest2' of sbox into hackweek-android-quest2
3 Years Ago
Fly swarm particle adjustments
3 Years Ago
Fly swarm particle
3 Years Ago
Fixup some vulkan compile errors
3 Years Ago
Glass hotspot material
3 Years Ago
AB testing for embree
3 Years Ago
Ambience sound set to loop
3 Years Ago
More map stuff Health icon Fix being able to lock on to zombies through walls Unsaved Basic soundscape for some ambience Fixed item icons
3 Years Ago
Health pickup Lots more map stuff, health pickup fixes, don't aggro to player if no line of sight
3 Years Ago
walk controller tweaks and cleanup
3 Years Ago
Quick lighting pass
3 Years Ago
Set BoxPosition attribute when rendering backdrops Fixes blur and other filters not covering WorldPanel correctly
3 Years Ago
Use abs on our paddle return velocity length before multiplying by the sweep normal, stops the ball flying behind the paddle Simulate physics entirely clientside each frame, make the client authoritative packing the ball position into the usercmd. The game should decide which client is authoritative based on which side of the table the ball is on.
3 Years Ago
Key pick up flow Unlocking door flow Fixed jittering player model when walking into walls Zombies can attack, player has health Show player health Add limited ammo Add ammo pickups Map update
3 Years Ago
Settings menu style
3 Years Ago
Added Reclaim Terminal
3 Years Ago
Remove ApplyPositionImpulseAt, ApplyOrienationOmega Return normal for CastRaySingle https://files.facepunch.com/layla/1b0911b1/sbox_0049.mp4
3 Years Ago
Directory change
3 Years Ago
Team info defined in piece constructor. Added team colours, made base edge chunkier. Some cleanup added quick cooldown mesh and materials Rough cooldown implementation and cooldown timer setup
3 Years Ago
Camera and movement tweaks
3 Years Ago
Drop keys when vaulting
3 Years Ago
Movement tweaks
3 Years Ago
Fixed missing hud icons
3 Years Ago
Cleaned up Hammer Ents names (all using boomer_ now) dm_battery is now boomer_armour Merge branch 'main' of sbox-boomer
3 Years Ago
Corners also show far distance
3 Years Ago
Remove debug Slider styles
3 Years Ago
Building guides show until 300m
3 Years Ago
Resource UI + saving / loading bases
3 Years Ago
Implement announcer volume setting
3 Years Ago
Settings menu supports floats with a slider SliderStep attribute
3 Years Ago
CastRaySingle SetGameSceneNodeHandle, GetGameSceneNodeHandle, GetEntityID - https://files.facepunch.com/layla/1b0811b1/sbox_0003.mp4
3 Years Ago
Clean up damage numbers a bit Implement damage number batching Minimum delay between damage sound & indicator
3 Years Ago
Linear and angular damping
3 Years Ago
Add step listener to call PrePhysicsStep
3 Years Ago
Implement show damage numbers setting
3 Years Ago
Gamemodes can override cost of building & upgrading
3 Years Ago
Impl parts of physicsaggregate that are not api specific
3 Years Ago
Fix pointer events sometimes preventing game input Complain when agents occupy the same space Fix up visual issues when rebuilding and laying out inventory/grid cells Fix drag canvas z'ing over items Repivot tooltip if its off screen
3 Years Ago
Tidy up map view drag/drop targets in C#, interop more MapDoc so we can create an empty model and asynchronously set it's asset from the package fetch. There's still some messy code here, I think I need to figure out how to do handles for map nodes before this becomes a sprawling mess. And the async method is getting blocked on the main thread once dragging.. but a background thread is going to crash it. Paginate asset.party assets in browser so we see all of them Make our package drag data in the format "https://asset.party/facepunch/boomerjumppad" we could easily extend this code to let you grab these assets straight from the website then
3 Years Ago
Basic game loop, grab key and open hatch
3 Years Ago
Impl DestroyAggregateInstance, RemoveBody etc