256,541 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Don't ledge grab if vertical velocity is high Improve ledge grab momentum
3 Years Ago
Create railgun effect regardless if it hits or not
3 Years Ago
Inventory style adjustments No hover effect on occupied slots Much simpler grid inventory panel Layout if rect has changed Set cell count, columns, margin via html attributes
3 Years Ago
mat backup
3 Years Ago
Progress
3 Years Ago
UI elements for score and timer Cleanup, Unique team positions depending on who has kickoff proper positions spawning, kickoff position assumed by team that didn't score
3 Years Ago
Make the tower hurt and kill creeps so attacks arent purely visual
3 Years Ago
Remove test map package adding
3 Years Ago
Change [Net] Dictionaries to IDictionaries Remove invalid CSS property Update voxels submodule Add VoteMapState and initiate map voting after SummaryState is over
3 Years Ago
Removed old debug log
3 Years Ago
Set max res for textures Include /mazes/*.txt files
3 Years Ago
Extremely hacky approach to make sure zombie anim states are in sync
3 Years Ago
Allow loose .txt and .csv files in published addons
3 Years Ago
Basic tower projectile attack visuals
3 Years Ago
Maze size progression tweak
3 Years Ago
Lobby level, wizard fixes, wizard bolt particles
3 Years Ago
Fix winning map, I think?
3 Years Ago
Camera collision on ragdoll camera
3 Years Ago
started to implement taylor's puzzle piece models in game
3 Years Ago
Increase max ESP player info budget time to 5ms
3 Years Ago
Get spawn point that is most further away from anyone else
3 Years Ago
Bail out of ShowDeathScreen when attacker isn't valid
3 Years Ago
spec
3 Years Ago
converted materials to spec just in case it becomes skinnable
3 Years Ago
Add LinearDamping and AngularDamping to PhysicsGroup Add MassScale, LinearDamping, AngularDamping to prop_physics
3 Years Ago
Updated walls and floor with some textures
3 Years Ago
New players join as ghosts
3 Years Ago
UI tweaks Enemy fixes on game reset Tweaked enemy spawn order
3 Years Ago
Revert "Make Entity.IsAuthority a virtual property" This reverts commit 1533014f19347562cbac07a148ee3926da2f64ad.
3 Years Ago
Wizards are done, don't let enemies fall through the exit
3 Years Ago
map update, slots can now be filled, updates to how slots are spawned
3 Years Ago
Fix tower spawning not updating the pathfinding obstacles properly, disable physics on creeps
3 Years Ago
Zombie animgraph fixes (IK disable, walk fixes)
3 Years Ago
One more particle tweak
3 Years Ago
Wizard particle tweaks
3 Years Ago
Wizard particle tweaks
3 Years Ago
Physics material farm & related materials
3 Years Ago
Finalised skybox
3 Years Ago
Wizard spawning particles, coin tweaks
3 Years Ago
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3 Years Ago
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3 Years Ago
Coin pickup, enemies start asleep
3 Years Ago
merge from main
3 Years Ago
Fix project settings physics grabbing the wrong metadata
3 Years Ago
brutal merge from main
3 Years Ago
Movement tweaks
3 Years Ago
added medium and small weapon locker variations now there is a 3 variations large/medium/small same height and depth, just smaller in width.
3 Years Ago
Various pool fixes (sounds, side collisions, fast forward)
3 Years Ago
Improved ladder prediction (HL2 ladder mounting is still wonky)
3 Years Ago
Update ignore.conf Added a message to srcds console when not having GSLT about its impact on server ranking Pull Request: Added "readonly" option to DProperties properties, for editable entities editor Update TTT from github