256,541 Commits over 4,018 Days - 2.66cph!
Don't ledge grab if vertical velocity is high
Improve ledge grab momentum
Create railgun effect regardless if it hits or not
Inventory style adjustments
No hover effect on occupied slots
Much simpler grid inventory panel
Layout if rect has changed
Set cell count, columns, margin via html attributes
UI elements for score and timer
Cleanup, Unique team positions depending on who has kickoff
proper positions spawning, kickoff position assumed by team that didn't score
Make the tower hurt and kill creeps so attacks arent purely visual
Remove test map package adding
Change [Net] Dictionaries to IDictionaries
Remove invalid CSS property
Update voxels submodule
Add VoteMapState and initiate map voting after SummaryState is over
Set max res for textures
Include /mazes/*.txt files
Extremely hacky approach to make sure zombie anim states are in sync
Allow loose .txt and .csv files in published addons
Basic tower projectile attack visuals
Maze size progression tweak
Lobby level, wizard fixes, wizard bolt particles
Fix winning map, I think?
Camera collision on ragdoll camera
started to implement taylor's puzzle piece models in game
Increase max ESP player info budget time to 5ms
Get spawn point that is most further away from anyone else
Bail out of ShowDeathScreen when attacker isn't valid
converted materials to spec just in case it becomes skinnable
Add LinearDamping and AngularDamping to PhysicsGroup
Add MassScale, LinearDamping, AngularDamping to prop_physics
Updated walls and floor with some textures
New players join as ghosts
UI tweaks
Enemy fixes on game reset
Tweaked enemy spawn order
Revert "Make Entity.IsAuthority a virtual property"
This reverts commit 1533014f19347562cbac07a148ee3926da2f64ad.
Wizards are done, don't let enemies fall through the exit
map update, slots can now be filled, updates to how slots are spawned
Fix tower spawning not updating the pathfinding obstacles properly, disable physics on creeps
Zombie animgraph fixes (IK disable, walk fixes)
Physics material farm & related materials
Wizard spawning particles, coin tweaks
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Coin pickup, enemies start asleep
Fix project settings physics grabbing the wrong metadata
added medium and small weapon locker variations
now there is a 3 variations large/medium/small
same height and depth, just smaller in width.
Various pool fixes (sounds, side collisions, fast forward)
Improved ladder prediction (HL2 ladder mounting is still wonky)
Update ignore.conf
Added a message to srcds console when not having GSLT about its impact on server ranking
Pull Request: Added "readonly" option to DProperties properties, for editable entities editor
Update TTT from github