256,238 Commits over 4,018 Days - 2.66cph!
Reimplement the Hammer pane embedded asset browser as a dock widget, tabify it at the bottom alongside our new C# one, always show the legacy first (for now). And in general tidy up / simplify the implementation of this
Add these asset browser dock widgets to the View->Toolbars menu
Need to setObjectName on these so they saveState properly
Remove QHeaderView from asset browser grid layout, not useful takes up a shit load of space
Legacy asset browser icon sizes match our new asset browser icon sizes, makes the medium icons actually usable in embedded browsers
Updated prefab of the marketplace
Remove unused shit
Breadcrumbs and tweaks
Added more light switches to harbors
Fixed vertex painting values for the marketplace
molotov art implemention
fixed fireballs not always using their assigned velocity
cringe effects CC:petur
Calculate & Pass LODs for shadows but don't do anything with them yet
Added Granting, Revoking
Fixed Revokes count in stats
Fix form input not triggering change shit
Add GameOwnership to users
Don't allow creation of organisations if not game owner
Add session info, allow clearing sessions
New asset version can update game category
Merge branch 'master' into dev-env
StringPool data seed
Select Unknown when inserting score for non per map ranks
EF Core breaks with FK relationships id as 0.. for new dbs auto increment from 1, and explicitly grab the string we want here
Add leaderboard game with ranks to data seed
Backup 2022/07/25 15:50:00 UTC
Coaling tower FX fix for the top part of the chute
updated locomotive prefab
-disabled BoxExtras Collision entity under DetailedColliders to enable smooth traversal
Dont overheal on health and armour on on mega health/armour
buff lightning gun
Increased distance between rail sidings slightly to prevent locomotive crash issues in corners
Fixed edge case of left / right confusion at intersection point of trainyard connection rail with main rail
updated decal sheet to include "Cabin Access" + signage as a visual indicator for players to access locomotive controls
added a couple more decals to the black tank under the locomotive to indicate where to refuel.
vacuum tube anim source files for sep wagon types
Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
New Outfit Piece- Army Cargo Pants + Army Reskins
Army Cargo Pants outfit piece, plus some army reskins of the tactical helmet and vest. As well as this, some fixes to skinning of the hawaiian shirt, thanks to the lovely Maxime. A full Army outfit, including tactical glove reskin and a new Army Coat to finish the full outfit.
Fixed ErrorList margins, given more space for item text
removed middle line dirt smear from molotov cocktail
Add Game Category to project settings
New asset version can update game category
Added rust with vertex painting to the marketplace
Require a restart after updating plugins in-game !release
Added portacabin prefabs used in the powerplant
Tweaked trainyard puzzle building material and made it dirtier
Tweaked plaster_a texture and removed some tiling details
Added an inverted version of concrete_f_mask_single texture
Skinning Assets for Maxime - Clothing
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
Fixed steep cliffs around trainyard sometimes preventing rail to connect to it on both ends
Updated train mesh
-whilst not being able to see the mesh flickering, i've adjust the offset to the problem areas highlighted by Paddy
Fixed Revokes count in stats
Fix form input not triggering change shit
Add GameOwnership to users
Don't allow creation of organisations if not game owner
Add session info, allow clearing sessions
Fixed trainyard rail transition being incorrect on the client (client map cache needs to be cleared for this to apply)
Backup 2022/07/25 09:50:00 UTC
For spot & ortho lights, calculate the closest points between the fustrums
tweaks to AIZ and navmesh for small/large oilrigs
Fixed missing rad tea WMs
wooden signs colour tweaks to make them look more like the older wood colour
Doesn't make sense to use radius for ortho
scrap tea now yields more scrap and lasts longer
fixed rowboat small stash culling at 10m
updated boomer firework desc
Fixed armoured double door hatch sound
resized Hitch and Trough loot panel
Fixed incorrect team ID lookup for events when determing colour of player nametag
Account for distance when light sorting