256,238 Commits over 4,018 Days - 2.66cph!
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Remove light count tracking
Test map edit to support shunt testing
Locomotive/WorkCart fuel interaction improvements
Merge from ugc_virtualscroll
UGC panel now uses a virtual scroller for better performance on servers with excess amounts of UGC
Backup 2022/07/25 03:50:00 UTC
Dev environment utility page
Removed PrefabInformation script from the large wood box. Fixes the loot panel title being blank.
Unsaved changes. Manifest update
Gave Coaling Tower outputs titles: "Tank" and "Skip"
Add platform settings
Better admin only and banned user page blocking
Keep config updated
Quick stats page to sanity check player counts
Set up control mode tags from metadata
Merge branch 'master' into dev-env
Select the right local db when seeding
Cleaned codegen without running generate again :(
Renamed clientperf_detailed to clientperf_frametime
Delete complicated / hacky pane modes from Hammer map views ( Game, Asset Browser, Object Properties, Entity IO )
Create a dock widget below the Hammer viewport for the asset browser
Create the new C# asset browser in Hammer, quite a few things work already with no effort :o
Merge Main -> Trainyard Update
Adding missing mount/dismount/swap sounds to Minicopter and Scrap Transport Heli
Update Templates ListView so the scrollbar isn't always showing
Add Control Modes to Project Settings
- Add Input page to project settings, set up ControlModes meta
- Use generated input tags in GameScreen/GameList
- Update WarningBox to support one-line widgets
https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
Initial commit
Initial commit
Interface out html/css parsing
Create readme.md
Bit of cleanup
Add display name to ControlModeSettings.Keyboard
Set up control mode tags from metadata
Use generated input tags in GameScreen/GameList
Add Input page to project settings, set up ControlModes meta
Update WarningBox to support one-line widgets
Could probably do this a better way
Added Toggle ADS option to the in-game settings (Options>Controls)
Toggle ADS fixes:
Fixed not being able to ADS while a gun is deploying
Fixed having to click twice if player opens inventory while in ADS
Backup 2022/07/24 21:50:00 UTC
Quick stats page to sanity check player counts
Add platform settings
Better admin only and banned user page blocking
Keep config updated
Backup 2022/07/24 15:50:00 UTC
Update ferry so it can find a proper place to go to/from when transferring to zones with no island billboard
Backup 2022/07/24 09:50:00 UTC
Backup 2022/07/24 03:50:00 UTC
Allow created sound to be looped
FIxed physical camera convar error when connecting to a server
Extra missing interaction and deploy sounds
Sound glue stubs
First pass at creating sound resource
Bind the create sound glue function
Add bullshit function to create sound resource from managed to test it
fix dodgy memcpy of sound data
Move create sound to Sound instead of SoundFile for now https://files.facepunch.com/layla/1b2411b1/sbox-dev_EXUbMAAhf6.mp4
AssetPicker explicitly plays sound files and sound events, these are normally handled w/ the inspector previews of them.
Change ServerInfo to a class so can sort by ping & update after its in the browser
Download from web on worker thread
Backup 2022/07/23 21:50:00 UTC
Fix sqlite cache and ping works with sqlite now
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Remove CAnimSkeletonConstPtr typedef from physics interface (why was this here)
Add IAssetSystem::OpenPicker( IAssetType* type, IAssetPickerListener* pListener ) which opens our AssetPicker from tools addon
CQAttributeEditor_SoundPicker ( used in Hammer and probs other shit ) uses the managed AssetPicker, this is way easier to use, doesn't show duplicate entries and shows all sound events not just base ones.
Old: https://files.facepunch.com/matt/1b2311b1/sbox_yEIejKDxCd.png
New: https://files.facepunch.com/matt/1b2311b1/sbox_8xvDTdEb0c.png