198,625 Commits over 4,140 Days - 2.00cph!

5 Years Ago
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5 Years Ago
[D11] fix crash I was getting in a final package build, when joining a server. ClosePopup must be getting called in the first frame after the PopulateContent coroutine is started.
5 Years Ago
spiral stairs: further collider tweaks
5 Years Ago
[D11][#4151]No rubber-banding when jumping at the fuse box
5 Years Ago
Fix skin customizations not appearing on icons for wearables
5 Years Ago
Client compile fix
5 Years Ago
Potential BaseMountable NRE fix (disable mesh culling change)
5 Years Ago
Fix for gpu foliage on xb1
5 Years Ago
Merge from oceanlevel_respawn
5 Years Ago
Final touches to prevent spawning inside of things Note: submerged islands are the worst case for this so avoid doing that or you may still spawn underwater
5 Years Ago
Remove overrides on DashboardLight prefab on 1module_cockpit_with_engine, changing it from white override to original prefab yellow
5 Years Ago
[d11][4144] {PS4/XB1} Diving tank renders in front of your camera Turned off mesh occludee component, its messing with the shadowcasting properties. It not there on other items i've seen.
5 Years Ago
Low speed power boost edit
5 Years Ago
More engine power again
5 Years Ago
Bit more power for hill climbing
5 Years Ago
[D11][#4191] Foundation steps working again because [#2763] Bug introduced with this fix has been resolved.
5 Years Ago
merge from main
5 Years Ago
Rolling off top speeds, balancing values for the new system of requiring a full set of modules
5 Years Ago
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5 Years Ago
New UI info on needing engine components
5 Years Ago
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5 Years Ago
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5 Years Ago
fix for projectiles unable to go through armored steps
5 Years Ago
Closed Boat engine socket mesh holes
5 Years Ago
WIP setting up car horns Assigned and controlled by the seating module, played by holding Primary Fire
5 Years Ago
Added vehicles to pressure pad layermask
5 Years Ago
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
5 Years Ago
Fix bug where engine showed low performance for a while after adding a new engine and adding parts to it before getting in. Was due to storage item ID not getting synced.
5 Years Ago
Add a ray intersection check to the mount command on modular cars so the mount option doesn't appear unless the player is looking in roughly the direction of the seat
5 Years Ago
Increase engine internal item health
5 Years Ago
Stop engines working if they have broken parts
5 Years Ago
Remove log
5 Years Ago
Added a vehicle collision sfx slot to doors
5 Years Ago
Fix fuel and top speed stats showing up around the wrong way on the client
5 Years Ago
Remove debug print
5 Years Ago
Merge engine changes branch to Vehicles. Save++ and Protocol++. Engines no longer run without a full set of internal items (any tier).
5 Years Ago
Adjusting values
5 Years Ago
Engine performance work and bug fixes
5 Years Ago
Switch to a different spawn point strategy when the oceanlevel is increased (no more underwater respawning!)
5 Years Ago
Reworked vehicle push volume and door logic to stop the animation and revert to open if the door collides with a vehicle
5 Years Ago
Working on performance changes. Added engine start failure feedback for the user. Save++ and Protocol++ due to new engine module data.
5 Years Ago
fix driver clipping thru the seat on the armored module fix seat clipping thru the back on the passenger module
5 Years Ago
Slightly lowered the deploy volume on the car lift so it can be placed in single height stone foundation structures
5 Years Ago
Add placeholder car_engine_start_fail sound file
5 Years Ago
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5 Years Ago
Fix NRE when opening the mining hat in the workshop editor
5 Years Ago
Fix workshop editor generating blank icons for wearables
5 Years Ago
Check engine light fixes on 2 modules.
5 Years Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
5 Years Ago
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