256,238 Commits over 4,018 Days - 2.66cph!

3 Years Ago
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3 Years Ago
Remove light count tracking
3 Years Ago
Test map edit to support shunt testing
3 Years Ago
Locomotive/WorkCart fuel interaction improvements
3 Years Ago
Merge from ugc_virtualscroll
3 Years Ago
Remove debugging
3 Years Ago
UGC panel now uses a virtual scroller for better performance on servers with excess amounts of UGC
3 Years Ago
Backup 2022/07/25 03:50:00 UTC
3 Years Ago
Dev environment utility page
3 Years Ago
Removed PrefabInformation script from the large wood box. Fixes the loot panel title being blank.
3 Years Ago
Unsaved changes. Manifest update
3 Years Ago
Gave Coaling Tower outputs titles: "Tank" and "Skip"
3 Years Ago
Add platform settings Better admin only and banned user page blocking Keep config updated Quick stats page to sanity check player counts Set up control mode tags from metadata Merge branch 'master' into dev-env Select the right local db when seeding
3 Years Ago
Cleaned codegen without running generate again :(
3 Years Ago
Renamed clientperf_detailed to clientperf_frametime
3 Years Ago
Delete complicated / hacky pane modes from Hammer map views ( Game, Asset Browser, Object Properties, Entity IO ) Create a dock widget below the Hammer viewport for the asset browser Create the new C# asset browser in Hammer, quite a few things work already with no effort :o
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Adding missing mount/dismount/swap sounds to Minicopter and Scrap Transport Heli
3 Years Ago
Update Templates ListView so the scrollbar isn't always showing
3 Years Ago
Add Control Modes to Project Settings - Add Input page to project settings, set up ControlModes meta - Use generated input tags in GameScreen/GameList - Update WarningBox to support one-line widgets https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
3 Years Ago
Initial commit Initial commit Interface out html/css parsing Create readme.md Bit of cleanup
3 Years Ago
Add display name to ControlModeSettings.Keyboard
3 Years Ago
Set up control mode tags from metadata
3 Years Ago
Use generated input tags in GameScreen/GameList
3 Years Ago
Add Input page to project settings, set up ControlModes meta Update WarningBox to support one-line widgets Could probably do this a better way
3 Years Ago
Added Toggle ADS option to the in-game settings (Options>Controls)
3 Years Ago
Toggle ADS fixes: Fixed not being able to ADS while a gun is deploying Fixed having to click twice if player opens inventory while in ADS
3 Years Ago
Backup 2022/07/24 21:50:00 UTC
3 Years Ago
Quick stats page to sanity check player counts
3 Years Ago
Add platform settings Better admin only and banned user page blocking Keep config updated
3 Years Ago
Backup 2022/07/24 15:50:00 UTC
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Update ferry so it can find a proper place to go to/from when transferring to zones with no island billboard
3 Years Ago
Backup 2022/07/24 09:50:00 UTC
3 Years Ago
Backup 2022/07/24 03:50:00 UTC
3 Years Ago
Allow created sound to be looped
3 Years Ago
FIxed physical camera convar error when connecting to a server
3 Years Ago
Merge from main
3 Years Ago
Extra missing interaction and deploy sounds
3 Years Ago
Sound glue stubs First pass at creating sound resource Bind the create sound glue function Add bullshit function to create sound resource from managed to test it fix dodgy memcpy of sound data Move create sound to Sound instead of SoundFile for now https://files.facepunch.com/layla/1b2411b1/sbox-dev_EXUbMAAhf6.mp4
3 Years Ago
AssetPicker explicitly plays sound files and sound events, these are normally handled w/ the inspector previews of them.
3 Years Ago
Change ServerInfo to a class so can sort by ping & update after its in the browser Download from web on worker thread
3 Years Ago
Backup 2022/07/23 21:50:00 UTC
3 Years Ago
Simplify querying ping
3 Years Ago
Fix sqlite cache and ping works with sqlite now
3 Years Ago
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3 Years Ago
Remove CAnimSkeletonConstPtr typedef from physics interface (why was this here)
3 Years Ago
3 Years Ago
Add IAssetSystem::OpenPicker( IAssetType* type, IAssetPickerListener* pListener ) which opens our AssetPicker from tools addon CQAttributeEditor_SoundPicker ( used in Hammer and probs other shit ) uses the managed AssetPicker, this is way easier to use, doesn't show duplicate entries and shows all sound events not just base ones. Old: https://files.facepunch.com/matt/1b2311b1/sbox_yEIejKDxCd.png New: https://files.facepunch.com/matt/1b2311b1/sbox_8xvDTdEb0c.png