256,238 Commits over 4,018 Days - 2.66cph!
Merge from content_reporting
Merge Trainyard Update to the new anims branch
Don't do clipping checks in locomotive cockpit
Only play train engine off sound if engine was on (or starting up)
Disable TargetEntity field in feedback (for now)
Removed floating headlight mesh
Merge from interaction_sounds
Fixed rotations on static desk prefabs
Hopefully fix island billboards spawning close-ish to shore on some maps
Cherry pick changes from misc_fixes_july22
Backup 2022/07/26 03:50:00 UTC
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
Fixed the train engine sound sometimes staying on after the engine turns off
Workcart mount/dismount sounds added to locomotive driver
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
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Combined locomotive LOD groups into one
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
Add a wip deployable trophy item
Default Hammer map view port to single 3d pane since thats what 90% of people use all the time
Don't bother showing the new asset browser at all in Hammer, have it opt in from View -> Toolbars so we can get some proper feedback on it
Asset browser dock widgets collapse properly on ToggleAssetBrowserDockWidget command
Add ToggleAssetBrowserDockWidget command to Hammer that does exactly that, default key bind Alt + A
Cleanup HammerAssetBrowser class location, move OnAssetHighlight / OnAssetSelected that inspect / open in editor to MainAssetBrowser
Setup default locations for Hammer dock widgets a bit better, open selection sets by default but tab them next to the Outliner since you're going to be using one or the other and not both.
Give asset browser dock widget a sane default size
Merge Control Lever -> Trainyard Update
Simplify the development environment check
Merge from trainyard_update
Merge from ugc_virtualscroll
Oops, revert accidental change to Explosion3D_5.mat in previous commit
Merge Trainyard Update -> Control Level. Fixed up merge conflicts in Train
Fix error when viewing cassettes in UGC browser
Temp fx prefabs & related files.
Remove unused shit
Breadcrumbs and tweaks
Fix Api errors
And fixed another api login error
Merge branch 'master' into dev-env
Update data seed
Blobs upload to a subdir in dev env
Fixed damage indicators error, update .addon
Fixed train shunting not using the 2D distance
Backup 2022/07/25 21:50:00 UTC
finished lods
remade prefab
adjusted decal material cutoff from .25 to .55
fixing a bug with coaling tower LOD3.. coming from an other prefab
S2P trainyard
Molotov cloth flame flipbook (squared frames and thus overly much deadspace on this preliminary version)
Fixed some issues with plugins changing leaderboard index !release
Launchsite / added more light switches to different floors in the rocket factory building
Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
And fixed another api login error