256,238 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Remove Get/Set HeightMap from physics world interface, nothing uses it
3 Years Ago
Remove CreateXConstraints from physics interface
3 Years Ago
Remove CVPhys2Spring, Remove CreateSpring and DestroySpring from physics interface
3 Years Ago
Add Audio/Mute for when you don't want sound at all https://files.facepunch.com/layla/1b2311b1/sbox-dev_rMbBnXxmZR.png
3 Years Ago
updated skyhdr, prefab, moved assets
3 Years Ago
moving asset, updated skybox/textures
3 Years Ago
Backup 2022/07/23 15:50:00 UTC
3 Years Ago
Animgraph: Revert parameter choice sorting to see if it fixes crash in steam build
3 Years Ago
Fixed a bug in the collider or the coaling tower collector
3 Years Ago
Abandon frameless window ambitions, use a normal window but force dark mode on it
3 Years Ago
Addon creator will derive a path from the provided ident
3 Years Ago
Moved drop zone due to chance of blocking train line Trainyard spawn priority is now high S2P Trainyard sav++ network++
3 Years Ago
Fix Widget.ConstrainToScreen()
3 Years Ago
Assetbrowser improvements
3 Years Ago
Widget debug overlay can be enabled with alt and pause/break Fixed historylist trimming too many items when navigating from a previous position
3 Years Ago
Backup 2022/07/23 09:50:00 UTC
3 Years Ago
Keep asset type filter control in sync with history
3 Years Ago
BaseItemWidget - only call ItemActivated if double clicking with the LEFT mouse button Fix NRE Right clicking an item selects it without events
3 Years Ago
Move hacky line edit syntax highlighting to its own class https://files.facepunch.com/garry/ce4f0f77-d312-4275-8584-1cea5e56b24d.png Add Widget.ContentMargins
3 Years Ago
Removed DebugOverlays and Logs Show damage dealt on hud Better looking damage indicator
3 Years Ago
Use Time.time instead of Time.realTimeSinceStartup
3 Years Ago
Fixed wagons decaying very quickly if the server has been up for more than 30 minutes
3 Years Ago
Subtract 72864 - testing complete.
3 Years Ago
Backup 2022/07/23 03:50:00 UTC
3 Years Ago
Playsound on get a kill Stop ledge grabbing on other players ui tweaks Damage Numbers Shooting anim on lightning gun Set players colour on spawn Hold space to vault Reduce the amount of rockets the player can hold Keyframed animations for hud elements Rocket launcher shoot animation Rail gun shoot animation
3 Years Ago
Removed unneeded scripts
3 Years Ago
Fixed LocomotiveExtraVisuals NRE
3 Years Ago
Different debugging to narrow the decay bug down
3 Years Ago
3 Years Ago
Subtract 72859 - testing complete
3 Years Ago
Merge from nexus
3 Years Ago
Don't put the ferry in line for the dock until it's close enough
3 Years Ago
Added some temporary debugging. Try to catch whatever is causing the wagon destruction bug
3 Years Ago
Only include enabled addons in VSCode
3 Years Ago
Minor edit to locomotive to see if the build server is confused re the visuals NRE
3 Years Ago
Try to fix VSCode support by wrapping launch arguments in quotes
3 Years Ago
Fixed fuel storage prefab ID, manifest rebuild
3 Years Ago
Backup 2022/07/22 21:50:00 UTC
3 Years Ago
Require more water on the area in front of the ferry dock
3 Years Ago
Change to the new name Merge branch 'master' into dev-env
3 Years Ago
can switch sooner after switching weapon
3 Years Ago
Change to the new name
3 Years Ago
Query server info from a background thread to try and make it more reliable during loading stalls Retry the server info query a few times in case it still doesn't get a response the first time
3 Years Ago
Simple data seed for new local dbs
3 Years Ago
Fixed Q to switch between last weapon
3 Years Ago
Fixed stray barrel spawnpoints in Trainyard
3 Years Ago
adding a strip of decor topology on the trainyard rail (to potentially block barrels spawns)
3 Years Ago
fixed missing material reference on coaling tower LOD3 prefab
3 Years Ago
Removed ping field from combatlog entry
3 Years Ago