135,186 Commits over 4,293 Days - 1.31cph!
wip camper module health setup
Tunnel corridors greyboxes and prefabs
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Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
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Changed all viewmodel PlaySound events to PlaySoundFirstPerson
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Viewmodel clothing support
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standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
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Large wooden box can no longer be clipped into world layer
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Player leaves game correctly when dismounting
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Refactor reservation/used by stuff down from AICoverPoint to AIPoint
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AIInformationZone.GetCellsInRange implementation and visualisation/tester
AIInformationGrid.GetCell implementation.
Added AIInformationGridTester.
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Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward).
wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
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train_tunnel_double_str_a_36m LODs and colliders
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fixed clipping deployables on watch tower
Utils, better managing draw events, fixes for particles and renderers not updating properly.
Fixed TargetLost event invert result
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