197,744 Commits over 4,140 Days - 1.99cph!

5 Years Ago
added poweredwaterpurifier greybox
5 Years Ago
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5 Years Ago
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5 Years Ago
added new berry plant colours
5 Years Ago
Protobuf code generator update (pooled bytes)
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
5 Years Ago
[D11] Whitelisting the textures used by the monuments during map generation.
5 Years Ago
[D11] Added Depth of Field settings for Art to test - defaulted to off
5 Years Ago
Updated localization files
5 Years Ago
The game now properly loads UTF-8 text from .properties files
5 Years Ago
Increased width of the "Save changes" button in spawnmenu for localized strings to fit in it Altered Sandbox notifications font for non English text to not look like utter trash
5 Years Ago
Fix errors so tasks actually get completed and a response is sent back
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from filestorage_2
5 Years Ago
Fixed roadside monuments sometimes spawning upside down (edge case)
5 Years Ago
[D11] Changed Blueprint_Read to use a small sound prefab instead of a ui_sound prefab.
5 Years Ago
Network++ Save++
5 Years Ago
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5 Years Ago
[D11] Enabling the asset stripping for the release server builds.
5 Years Ago
Do not load models with version < 0 (Fistful of Frags corrupted model crash)
5 Years Ago
Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
5 Years Ago
Merge from parent
5 Years Ago
Missed files
5 Years Ago
Manager initialize and update Route requests back to the receiver when completed
5 Years Ago
Increased mesh streaming budget to something a bit more realistic
5 Years Ago
merge from BoarFix
5 Years Ago
Boar prefab updates Boar Materials/Textures Move Boar animations to separate folder
5 Years Ago
Ceiling lights groundwatch no longer check for terrain and world layers
5 Years Ago
Enable mesh streaming on more meshes to save some memory
5 Years Ago
Fixed some exploity research table deployment
5 Years Ago
Setup mixing table prefab using new art, gibs etc
5 Years Ago
Extra sentry at compound to cover deadspot near recycler
5 Years Ago
new boar model
5 Years Ago
Powerplant bypass prefab
5 Years Ago
[D11] Tweaking the flashlight after feedback from Gurmita. The inner circle of the main light is now set to 90%.
5 Years Ago
trainyard bypass prefab
5 Years Ago
merge from main
5 Years Ago
merge from minicopter_arrow_fix
5 Years Ago
Fixed invokes happening after benchmark ends
5 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
5 Years Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
5 Years Ago
Remove some more allocations Update GibPrefab
5 Years Ago
Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
5 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh