156,505 Commits over 4,536 Days - 1.44cph!

4 Years Ago
Save respawnid of player on server to persist across restarts
4 Years Ago
Custom json serialization to avoid GC hell
4 Years Ago
Merge from io_line_thickness
4 Years Ago
Added the ability to adjust IO line thickness via the scene view editor Clamped between 0 (current thickness) and 1 (very chonky) Will only apply to Fluid and Electrical connections
4 Years Ago
Merge from industrial
4 Years Ago
Added a warning to the IO crosshair info if looking at an entity that you don't have the correct building privilege to make a connection to
4 Years Ago
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4 Years Ago
Lots of small fixes
4 Years Ago
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4 Years Ago
Remove drone grounding trigger collider, was unused for a while now Change interaction collider to ragdoll layer so it doesn't collide with anything
4 Years Ago
Fix compile errors
4 Years Ago
Fix some events having the wrong id, fix analytics db having wrong table name, add missing antihack violations, log upkeep consumption, upgrade cost
4 Years Ago
Basic culling implementation properly hooked up
4 Years Ago
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4 Years Ago
Created a new air duct end piece Tweaked air duct meshes to make them less jaggy and added more LODs Dressing progress
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
4 Years Ago
Cleaned up lighting Added new light prefabs
4 Years Ago
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4 Years Ago
Don't create pegs for stand racks
4 Years Ago
stand work, test setup
4 Years Ago
Using groupshared to store some per cell calculations
4 Years Ago
Only show the crosshair while remote controlling an autoturret Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
4 Years Ago
disabled can hand open on the office elevator doors
4 Years Ago
vcol fix on LOD0/LOD3
4 Years Ago
Updated the giant door hatch with temporary opening circuit
4 Years Ago
test stand prefab
4 Years Ago
Moved placement info back to a constant buffer
4 Years Ago
enforce vertical rotation for stand weapon placement
4 Years Ago
tweaked anim and anim speed
4 Years Ago
merge from refactor_grids
4 Years Ago
4 Years Ago
manifest
4 Years Ago
NMS giant hatch files and door prefab
4 Years Ago
Starting to hook up culling routines
4 Years Ago
GetWeaponStart
4 Years Ago
Cache skin variant base name
4 Years Ago
Remove IEmojiSource, abstraction is no longer needed
4 Years Ago
GridCellsFree usage
4 Years Ago
size calc function usage
4 Years Ago
Attempting to make emoji work inline with an input field, still very broken
4 Years Ago
refactoring grid cell functions
4 Years Ago
Fix a bunch of issues with grid cell contents and stand types
4 Years Ago
merge from rc_drone
4 Years Ago
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4 Years Ago
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work. NRE fix when worldmodel setup is incorrect.
4 Years Ago
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4 Years Ago
Can now exclude weapons from certain weapon rack types
4 Years Ago
merge from main