198,763 Commits over 4,140 Days - 2.00cph!
[D11] [UI] Removed untranslated report option from server report popup.
[D11] Modified "Report console meta's"
Hardiness genes now boost temperature happiness
Disable removal of particles from game.CleanUpMap()
[D11] [UI] Fixed death marker tooltip not translating correctly. Fixed overlapping text on Quick Chat menu in certain languages.
[D11] [UI] Fixed typo in boot screen beta text.
[D11] Rustworks environment detection. Maintenance check. - [D11] Rustworks environment detection. Maintenance check.
[D11][#3805] Reactive targets no longer have any decals when hit by a hammer.
[D11] Bump BETA version numbers for PS4 and Xbox One
[D11][UI] Fixed issue with bootstrap scene
[D11] [UI] Default Language acquired from platform fix with bootstrap dependencies.
[D11] Fix for compass strip/UI
[D11] Update texture meta's: enable streaming mips
Wall corner conditional model prefab updates
Wall corner conditional model implementation
[D11] Revert temp changes
Fixed overhang not being fixed when on left of screen
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
Fixed Model component not setup properly
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
Cleanup, better settings icon
Remove port fields from protobuf and associated UI (no longer needed)
Add MaxAudioStreams convar
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
Match audio clip and stream sample rate
Read stream data until data is fully processed, don't leave some for the next frame
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
Enable read/write on vehicle lift gibs
Detect when modular cars are in water and actually act like they're in a denser medium
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
Simplify conditional object code
Fix cars floating when the ground is destroyed under them.
Disable deletion of particles in game.CleanupMap entirely
different approach to delete OB particles on map cleanup.
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Scene backup and 'mo cleanup.
Fixed transition to terrain thickness = 1
Added translucent version of lit terrain-blend + minor shader naming changes
Base gamemode: Do not try to draw view model hands if they have no parent, fixing view model hands sometimes floating unattached to the viewmodel, notably when exiting vehicles.
[D11] - Glove Texture Size Changes
[D11] - Fix to Armoured Door Specular