255,878 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Fixed genericsmall loot panel not looking at the requested loot title. Got missed as it's not in the loot panels scene
3 Years Ago
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
3 Years Ago
Lock the loot wagon loot until the ore is removed
3 Years Ago
Don't show open interaction for the loot wagon
3 Years Ago
Furnace UI only lets correct items into input / output slots, slots grey out when empty & "it works now"
3 Years Ago
Destroy the ore when removing it from loot wagons, instead of sending it to the output
3 Years Ago
Loot wagon WIP, fills and unloads.
3 Years Ago
Try dropping held world item at correct position/rotation Include current world position/rotation in model state so it's accessible on the server
3 Years Ago
Backup 2022/06/30 01:40:00 UTC
3 Years Ago
Simplified things, fixed normal issue.
3 Years Ago
Fix Surface not loading AudioMaterial properly making sounds extra wanky cause no material surfaces were defined Add internal virtual GameResource.PostLoad( GameHost ) for GameResource in Sandbox.Engine to know what host to grab any dependency GameResource from Defer calling GameResource.PostLoad until after all GameResource are "loaded" and can be grabbed with Resource.Get. Not really a hack and lets people do the most obvious thing
3 Years Ago
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
3 Years Ago
Merge from async_loading
3 Years Ago
Exclude assets/scenes/prefabs/ and assets/content/structures/ from asset warmup since they would be required when spawning the world
3 Years Ago
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
3 Years Ago
Dynamically adjust the frame budget for asset warmup depending on if the loading screen is open Split convars so global.warmupConcurrency will only affect asset warmup (and halved it)
3 Years Ago
Update .addon (max players)
3 Years Ago
Citizen: fixed IdlePose_Default having been exported with 11 frames instead of 30 This fixes idle animations playing too fast.
3 Years Ago
Loot wagon WIP. Made a placeholder dirt pile.
3 Years Ago
Citizen/animgraph: reenabled standing long idle poses that I'd disabled for testing
3 Years Ago
Added fungus blocks
3 Years Ago
Fixed satchel charges sticking to the storage unloading area
3 Years Ago
Citizen/animgraph: added generic standing aim matrices IdlePose_Default is now properly symmetrical as was intended, and comes with 3 different aim matrices (normal, fully halved, vertical halved; the latter being the one in use) that solve limitations of the procedural Look At chains.
3 Years Ago
fungus textures
3 Years Ago
tweaks to corrugated_a
3 Years Ago
Added adminreflectionmultiplier and adminambientmultiplier for runtime lighting experiments
3 Years Ago
Backup 2022/06/29 19:33:54 UTC
3 Years Ago
Allow multi dimensional arrays on VFX Initial work for tiled light sorter Support for 3D arrays in VFX
3 Years Ago
crystal block
3 Years Ago
3 Years Ago
Expanded roadside spawn areas. Mergable RC.
3 Years Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
3 Years Ago
shotgun slugs now have less damage falloff
3 Years Ago
Fix per-frame cleanup taking a long time
3 Years Ago
Update title truncate limit since items are smaller
3 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox
3 Years Ago
Speed improvement to lod selection when rendering large amounts of objects
3 Years Ago
Templates can provide a list of resource paths to get added to AddonConfig .addon now gets written after the template is copied over, instead of before
3 Years Ago
Additional textures
3 Years Ago
disable todo list if gametips are disabled bumped ladder up in t1 tech tree
3 Years Ago
Material fixes follow up
3 Years Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
3 Years Ago
Templates cleanup, removed unnecessary code, sized down template items ty @handsomematt for review
3 Years Ago
Tactical Helmet LODs Lods for Tactical Helmet, up and working!
3 Years Ago
DrawMaterialIcon -> DrawIcon
3 Years Ago
more
3 Years Ago
Show project templates in the addon creator Update game.minimal to use file-scoped namespaces
3 Years Ago
Managed asset browser shows real file extensions Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load
3 Years Ago
Tweaked shadow proxy layer settings on a bunch of structures
3 Years Ago
Added soundscapes