255,894 Commits over 3,990 Days - 2.67cph!

3 Years Ago
voxel lightmap viewer
3 Years Ago
Basic state handling for chasing and attacking a player Basic monster animations Player looks ready to fight monsters
3 Years Ago
Rework voxel material
3 Years Ago
manual path following test
3 Years Ago
cherry pick 6847
3 Years Ago
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3 Years Ago
Debug build
3 Years Ago
Added "Run in Background" option under Gameplay !release
3 Years Ago
Trim unused gameui stuff Render HUD, UI, VROverlay, DebugOverlay on main thread
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
merge from hapis
3 Years Ago
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3 Years Ago
Add icons to Sound and Gameplay categories in Hammer Fixed Entity Tool's Collapsed Sidebar setting not saving
3 Years Ago
some material tweaks along the way
3 Years Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
3 Years Ago
Renamed Hurt/Teleport Volume, give all c# entities categories
3 Years Ago
Scene2prefab
3 Years Ago
Backup 2022/06/30 13:40:00 UTC
3 Years Ago
Templates added to Addon Creator * Show project templates in the addon creator * Updated game.minimal to use file-scoped namespaces * Templates can provide a list of resource paths to get added to AddonConfig * .addon now gets written after the template is copied over, instead of before https://files.facepunch.com/devultj/1b3011b1/sbox_tieYMXnNC5.png
3 Years Ago
Cleanup, use ListView<ProjectTemplate>, second order templates alphabetically
3 Years Ago
Added PushVolumeEntity as replacement for trigger_push Minor cleanups drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group Update these materials give Prop and PropGib 'prop' and 'gib' tags on spawn
3 Years Ago
deleting obsolete texture
3 Years Ago
Scene2prefab
3 Years Ago
merge from trainyard_update
3 Years Ago
Set shadowproxies of all large structures to the world layer instead of default
3 Years Ago
more texture ordering
3 Years Ago
Fix stone block material (untick NDDL)
3 Years Ago
Update voxels Merge branch 'main' of sbox-corewars
3 Years Ago
Thread safety
3 Years Ago
Order normal textures for atlas
3 Years Ago
Update voxel model
3 Years Ago
Turn it off for translucent voxel as well
3 Years Ago
Turn off Non Directional Diffuse Lighting from voxel.vmat
3 Years Ago
Merge from content_reporting
3 Years Ago
Mats
3 Years Ago
Ignore vmdl_c and vmat_c
3 Years Ago
Fix normals and shading mode shit
3 Years Ago
Enforce a time limit on how often reports can be submitted (just offensive content, regular reports are unchanged)
3 Years Ago
Fix normals for valve standard shading
3 Years Ago
updated block ao more _c's
3 Years Ago
Show error message when watching replay from unsubscribed custom stage Fixed case where custom stages would generate some ECS code Ignore command line args in editor Fixed stage progress divergence Added ReplayDiagnostics.Write(double)
3 Years Ago
art drop train wagons
3 Years Ago
loot wagon prefab colliders settings
3 Years Ago
Use editor light for voxel point light
3 Years Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
3 Years Ago
_c's blocks
3 Years Ago
_c's sounds
3 Years Ago
merge from hapis_conversion - startup fix (hopefully)
3 Years Ago
Added "Tools/Shadow Proxy to World Layer" to asset right click menu for damian