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Basic state handling for chasing and attacking a player
Basic monster animations
Player looks ready to fight monsters
manual path following test
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Added "Run in Background" option under Gameplay !release
Trim unused gameui stuff
Render HUD, UI, VROverlay, DebugOverlay on main thread
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Add icons to Sound and Gameplay categories in Hammer
Fixed Entity Tool's Collapsed Sidebar setting not saving
some material tweaks along the way
Enabled crunch compression on higher resolution textures in the Generic Textures folder
Renamed Hurt/Teleport Volume, give all c# entities categories
Backup 2022/06/30 13:40:00 UTC
Templates added to Addon Creator
* Show project templates in the addon creator
* Updated game.minimal to use file-scoped namespaces
* Templates can provide a list of resource paths to get added to AddonConfig
* .addon now gets written after the template is copied over, instead of before
https://files.facepunch.com/devultj/1b3011b1/sbox_tieYMXnNC5.png
Cleanup, use ListView<ProjectTemplate>, second order templates alphabetically
Added PushVolumeEntity as replacement for trigger_push
Minor cleanups
drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group
Update these materials
give Prop and PropGib 'prop' and 'gib' tags on spawn
deleting obsolete texture
merge from trainyard_update
Set shadowproxies of all large structures to the world layer instead of default
Fix stone block material (untick NDDL)
Update voxels
Merge branch 'main' of sbox-corewars
Order normal textures for atlas
Turn it off for translucent voxel as well
Turn off Non Directional Diffuse Lighting from voxel.vmat
Merge from content_reporting
Fix normals and shading mode shit
Enforce a time limit on how often reports can be submitted (just offensive content, regular reports are unchanged)
Fix normals for valve standard shading
updated block ao
more _c's
Show error message when watching replay from unsubscribed custom stage
Fixed case where custom stages would generate some ECS code
Ignore command line args in editor
Fixed stage progress divergence
Added ReplayDiagnostics.Write(double)
loot wagon prefab colliders settings
Use editor light for voxel point light
Made some bespoke art for the train_wagon_loot wagon
Uses a gravel pile overlay that wont yield anything
Modified the train_wagon_fueltank to have three hatches, hatches are openable
Updated prefab
merge from hapis_conversion - startup fix (hopefully)
Added "Tools/Shadow Proxy to World Layer" to asset right click menu for damian